Bugs: August 16th 2010

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Inwintersshadow
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Re: Bugs: August 16th 2010

Post by Inwintersshadow »

Thanks!
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gollumnator
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Re: Bugs: August 16th 2010

Post by gollumnator »

the rivermoot tyran temple static quest to get some herbs from the sylvanus temple on the west road is broken, when you take the quest and go to the temple of sylvanus, no dialogue line for the quest appears in conversation with the priest in the cave.
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Re: Bugs: August 16th 2010

Post by Inwintersshadow »

Fochlucan - muse, tutor's stick, and forgery appear to be broken as the key will not work, stick is not present, nor are there materials available for the work to be forged.
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NESchampion
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Re: Bugs: August 16th 2010

Post by NESchampion »

Inwintersshadow wrote:Fochlucan - muse, tutor's stick, and forgery appear to be broken as the key will not work, stick is not present, nor are there materials available for the work to be forged.
I've had all these work for me in the past, so it sounds like maybe a strange one-time issue. I'd suggest trying again after a server reset.
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Inwintersshadow
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Re: Bugs: August 16th 2010

Post by Inwintersshadow »

Yep, they still don't work. Server reset is all I can hope for I guess
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Re: Bugs: August 16th 2010

Post by Curmudgeon »

gollumnator wrote:the rivermoot tyran temple static quest to get some herbs from the sylvanus temple on the west road is broken, when you take the quest and go to the temple of sylvanus, no dialogue line for the quest appears in conversation with the priest in the cave.
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That one has been disconnected for ages. I don't know why the conversation is turning up again in the Tyr Priest's options...
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jmecha
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Re: Bugs: August 16th 2010

Post by jmecha »

In the Silverymoon Silver Shop, the Alchemical Silver Weapons do not have the -1 to damage Alchemical Silver Treatment normally applies to weapons.
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Re: Bugs: August 16th 2010

Post by NESchampion »

jmecha wrote:In the Silverymoon Silver Shop, the Alchemical Silver Weapons do not have the -1 to damage Alchemical Silver Treatment normally applies to weapons.
I don't remember where this was brought up but someone stated they do still apply the penalty even though the description doesn't show it.
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Re: Bugs: August 16th 2010

Post by SwordSaintMusashi »

They don't, I do not believe. On BG, they have the -1 damage actually put on as a property.
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Re: Bugs: August 16th 2010

Post by mr duncan »

The key to the lordly bower in The Golden Oak does not work. Once inside you can not rest there either

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Re: Bugs: August 16th 2010

Post by Zelknolf »

5c Winter's Edge: The Skinned Hare, Upstairs
Doorman appears to have a respawn timer, or might be a spawn once only spawn. Only saw him once, and couldn't get him to spawn again.
// edit -- Basilica tells me that he got this one to spawn an hour later. Still problematic in that the doorman who mans the locked plot door doesn't always spawn.

Upstairs in the Settlestone inn might be the same; I was unable to get him to spawn at all.

The ice damage script in the freezing mist of the Great Glacier does not include a check to see if its targets are still inside the trigger's area as part of its damage calculations and is capable of failing to proc its OnExit event. This can lead to a horrifying character-slaughtering death spiral that spares only planetouched and favored souls.
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Re: Bugs: August 16th 2010

Post by gribo »

5c Moonwood: The AT to Quervar doesn't work
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Re: Bugs: August 16th 2010

Post by Zelknolf »

gribo wrote:5c Moonwood: The AT to Quervar doesn't work
Is this the southeast AT out of the travel map encounter area? I'm forgetting my area names.
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Re: Bugs: August 16th 2010

Post by Blindhamsterman »

it is indeed Zelk. Nothing happens when moved over.
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Re: Bugs: August 16th 2010

Post by Zelknolf »

Old bug is old.

Anyhow it's a typo in a variable. Testing a fix now; will update when it's ready.
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