Bug Thread: August 25, 2008

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Brother Humphrey
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Post by Brother Humphrey »

Since we're on the subject of one-sided walls, there's a section of inner wall missing from the goblin cave above Rivermoot that allows you to see through a tunnel the wrong way, when turning a corner to the second chamber. This is the cave by the old wyvern nesting ground.

In addition, though it's a minor annoyance, as you exit the tunnel coming from the glacier to the vale above Rivermoot, you can see through the archway of the tunnel entrance, as well.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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hollyfant
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Post by hollyfant »

Malraven (6c High Hold) wrote:
  1. Give me the details.
  2. Return to Expertise Page.
  3. Return to Operations Page.
  4. Not now
Expertise page? Operations? What's that silly Dwarf rattling on about? She doesn't even seem to know herself.
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Brother Humphrey
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Post by Brother Humphrey »

hollyfant wrote:
Malraven (6c High Hold) wrote:
  1. Give me the details.
  2. Return to Expertise Page.
  3. Return to Operations Page.
  4. Not now
Expertise page? Operations? What's that silly Dwarf rattling on about? She doesn't even seem to know herself.
I always had a sneaking suspicion she was into some black ops...
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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hollyfant
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Post by hollyfant »

Using PC Tools to close a door that was previously destroyed, renders a transitional doorway impassable from that end.
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hollyfant
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Post by hollyfant »

The Shadow Swords Thieves static spawns no map-pin, rendering their "abandoned house near the Moorgate" unlocatable.
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Burt
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Post by Burt »

hollyfant wrote:The Shadow Swords Thieves static spawns no map-pin, rendering their "abandoned house near the Moorgate" unlocatable.
God damn thieves ought to be more considerate and mark their secret hideout clearly.
Jagoff.
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Kest
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Post by Kest »

hollyfant wrote:The Shadow Swords Thieves static spawns no map-pin, rendering their "abandoned house near the Moorgate" unlocatable.
That's kind of the point, and even that one was made obvious by being the only door listed as Abandoned House. Players should use their head for once; this is literally the sort of complaint that crops up in an MMO.
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hollyfant
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Post by hollyfant »

Doors? I can't even see the road through the canopy, let alone doors.
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Kest
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Post by Kest »

welp
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Post by Rick7475 »

Yep, I thought about putting map pins on every door in Silverymoon, but then I realized that I have a life :P
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Keryn
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Post by Keryn »

I think Kest is right, statics are not meant to be a 1 minute easy thing to do, related with your level in order to get some XP or gold.

Statics should take sometime, looking for it, investigating asking around, after all statics are a way to further the story, a way to increase RP, i was shocked to see pin map points showing up in the map near setlestone.

The part of the quest which would involve exploring the area, and of course increasing the risk by doing it alone, or decreasing by looking for a ranger, or someone who knows the area, is automatically removed. This is definately not the way to go... I would in fact ask for these pin maps to be removed... They are not helping out the RP environment, if any indication would be given then it should be given in the dialogue, I think an indication like "the camp is north from here" would be more then enough...

Just my two cents.
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KalevD
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Post by KalevD »

6d Silverymoon: Lady's College - Classroom Level

Students and professors are constantly summoning their familiars.
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hollyfant
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Post by hollyfant »

Some Helmite woes:

The Shield of Helm, Heavy, Masterwork is no better than the Shield of Helm, Heavy. Despite costing 4x as much.
The Shield of Helm, Tower, Masterwork only has the Material: Metal (Iron) above and beyond the Shield of Helm, Tower. For a mere 250% of the price.

Also, as I understand from other players none of the shields bought there actually has the emblem of Helm on them. The Heavy Shield, Helm as bought in the OOC area, does.


edit: "there" being the House Invincible in Silverymoon.
Last edited by hollyfant on Thu Oct 02, 2008 12:12 pm, edited 1 time in total.
paazin
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Post by paazin »

Rick7475 wrote:Yep, I thought about putting map pins on every door in Silverymoon, but then I realized that I have a life :P
It may be worth it for us to export the city areas out so any players interested could go through and label them - I'm sure a few people would be willing to help out with such tasks
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Brother Humphrey
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Post by Brother Humphrey »

hollyfant wrote:Some Helmite woes:

The Shield of Helm, Heavy, Masterwork is no better than the Shield of Helm, Heavy. Despite costing 4x as much.
The Shield of Helm, Tower, Masterwork only has the Material: Metal (Iron) above and beyond the Shield of Helm, Tower. For a mere 250% of the price.

Also, as I understand from other players none of the shields bought there actually has the emblem of Helm on them. The Heavy Shield, Helm as bought in the OOC area, does.
And it annoys the Hells out of us that a half-orc's got a better looking shield than the rest of us.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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