Bug Thread June 2 --

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danielmn
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Re: Bug Thread June 2 --

Post by danielmn »

I'd say get a few more waistbaskets distributed on the server. Perhaps one in the market of silverymoon, one in the exterior of HIgh Hold, Quaryvarr, WInter's Edge....

Rivermoot already has at least two, if not more.
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Brother Humphrey
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Re: Bug Thread June 2 --

Post by Brother Humphrey »

If not trash bins, at least man-hole covers, so folks can dump trash directly into the sewers, right?
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Vintenar
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Re: Bug Thread June 2 --

Post by Vintenar »

Not sure if it's a bug but was doing the static with the animated corpse in Silverymoon south. My character was getting his butt kicked because of only having piercing weapons so he left and came back with a mace, only to find the corpse gone, but the quest giver still wants it dead.
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Wynna
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Re: Bug Thread June 2 --

Post by Wynna »

If you leave during a quest, the critter will not respawn for you until after a module reset. Global ACR style of handling quests. It works better IC for some quests than other. For this one, you'll just have to assume the zombie is on a union coffee break.
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dergon darkhelm
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Re: Bug Thread June 2 --

Post by dergon darkhelm »

Spawn point in RW is very close to the AT from SM surrounds. A PC can be swarmed almost immediately upon entry.


On the up sdie....it is a good source of freshy equipped corpses ;)
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dergon darkhelm
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Re: Bug Thread June 2 --

Post by dergon darkhelm »

"The Skinned Hare" in WInter's Edge. The upstairs tavern has a sleeping purchase arrangement similar to that in RM , but no NPC spawn to take the coin.
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dergon darkhelm
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Re: Bug Thread June 2 --

Post by dergon darkhelm »

Winter's Edge. Bench in the town are set low so that human-sized PCs "sitting" on them appear to hover above them.
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Malacand
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Re: Bug Thread June 2 --

Post by Malacand »

The tavern in Rivermoot has a pitcher that is hovering above the ground when you open the first door in the storeroom by the cooks.
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dergon darkhelm
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Re: Bug Thread June 2 --

Post by dergon darkhelm »

RW outside. Near the AT to silvy a door is floating alone completely sepatarted from the house it is supposed to be asssociated with
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Blindhamsterman
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Re: Bug Thread June 2 --

Post by Blindhamsterman »

Spellguard Marcus Vitas is duplicated in the high palace once near main entrance and once in the audience hall (with the thrones)
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dergon darkhelm
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Re: Bug Thread June 2 --

Post by dergon darkhelm »

Erevain wrote:Spellguard Marcus Vitas is duplicated)
Oh hells. Now we have to deal with his crappy RP twice as much?!




oh wait ---I thought you said Marcus Wands....n/m
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danielmn
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Re: Bug Thread June 2 --

Post by danielmn »

Riot reports the walkmesh on the moon bridge is mussed up again after the recent rebaking of silverymoon south.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

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<danielmn>: Easily.

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davidcurtisjr
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Re: Bug Thread June 2 --

Post by davidcurtisjr »

Too clarify dergons post on the floating door in area 6d... It's the door to the blue house on the north side of the road near the eastern AT transition that connects to Silverymoon surrounds. Thank you. :)
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davidcurtisjr
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Re: Bug Thread June 2 --

Post by davidcurtisjr »

*bug*
I transitioned from 6d to Silverymoon Surrounds. Upon entering the surrounds I was attacked by a bear which did uber damage as I exited the transition. I informed Wynna of this. She came by and healed me and remarked on the dead carcass of what I presumed was the bear. She went her way and I went mine which was back through the AT and there Hilir was attacked and killed by the same bear.

#1. I have no reason to lie as to what happened here because Hilir is retired as of now.
#2. No warning was given regarding the bear prior to transition. Although if you pull up the log you will see it given in the scripts. Yes I spotted the bear but the transition was instantaneous requiring one click and no prompt was asked for with regards to whether I wanted to continue or not.
#3. Can we get a clarification on what the format is for transitioning when entering into an area with an encounter. What should we expect to see on screen when we do transition into a battle situation. Is there going to be an ok prompt as was asked for in the past? Can we confirm that this particular operation is working properly.
#4. Thanks to all the players that made playing Hilir so enjoyable.
"For all have sinned, and come short of the glory of God.
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Curmudgeon
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Re: Bug Thread June 2 --

Post by Curmudgeon »

David,
I agree that this is not the way we want the tragvel map encounter system to work. If I'd been awake, I'd have been happy to give you a Tech Rezz. We want the game to be challenging, not impossible.
Thank you for the bug report.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
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