Perhaps consider changing the color and intensity to simulate sunrise/noon/sunset. At night, perhaps just a dim glow (or simple torchlight) can be used.darrenhfx wrote:I'm trying to figure out how it should lit at night, any suggestions would be most welcome.
Rhyester's Matins (Temple of Lathander)
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- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
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I'd love to see (and perhaps, help script) a lightshow each morning at dawn for the temple (playing only when PCs or DMs are in-area, naturally)- it's a major time for the Lathanderains, and catching the sunrise from inside the temple would be a real draw for PCs, especially visitors to the area IC. Could leave a slightly toned-down effect present throughout the day, but having a spectacle that plays only once a day would be a really nice touch. Could even script up a NPC-led sermon if someone wrote some copy for it, hah.
AL: I can write up some copy for an Lanthanderite NPC sermon for you.
"Cleavage is like the sun. You can look, but it's best not to stare into it for too long." -Anon
Current PC: Claina Maynarren, halfling
Current PC: Claina Maynarren, halfling
- darrenhfx
- Beholder
- Posts: 1982
- Joined: Fri Jul 30, 2004 5:35 pm
- Location: Halifax, Canada GMT -4 (AST)
This is going to be hard to explain.. let me see if I can get an overhead shot.
*edit* Until someone can tell me how to take a screenie form the toolset, I'll have to describe it.
It's a small tileset so there are only so many layouts that will work with it. Basically you have to have the hall tiles, the shortest ones, on the outside of the structure and build your way higher as you move towards the centre. So from the outside working in, it would be hall ---> nave ---> apse. You do know about the meta tiles?
It took me awhile of trying to piece the puzzle together to finally get it right.
*edit* Until someone can tell me how to take a screenie form the toolset, I'll have to describe it.
It's a small tileset so there are only so many layouts that will work with it. Basically you have to have the hall tiles, the shortest ones, on the outside of the structure and build your way higher as you move towards the centre. So from the outside working in, it would be hall ---> nave ---> apse. You do know about the meta tiles?
It took me awhile of trying to piece the puzzle together to finally get it right.

I worked out something satisfactory. I'm building the Vault of Sages and I wanted the entry level to have a central high vaulted hall with the wings off to each side and not so high. I was able to work out a fairly happy collaboration with the Estate Tileset for the wings and the Apse and Entry from the Cathedral Tileset.
But, man. Your lighting effects are amazing. Are those placed lights or something else?
But, man. Your lighting effects are amazing. Are those placed lights or something else?
Enjoy the game
- Brother Humphrey
- Kosher Kojak
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- Location: Hadera, Israel
This reminds me of something. I seem to recall finding an accolyte or two in some temple or other that could perform CMinW and CLW spells only, for a reasonable price, like the priest in the Basilicay of Tyr in RM. Have they all gotten promotions? I would expect that a place a large as Silverymoon would have a couple accolytes on hand for those little day to day bruises and such, rather than having to bother the high priest, who charges an arm for fixing a leg.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
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<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile