A word on mod updates

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Rick7475
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A word on mod updates

Post by Rick7475 »

I will be turning the mod over shortly after a couple weeks of overhaul.

A lot of things got added, and lots of stuff under the hood was fixed.

I wanted to caution players on a couple of things.

Some of the spawns were changed to add more variety and a little challenge.

The typical animals are in two categories: the nice tame one, and the wild ones.

There are more tame animals, deer herds, wild horses, cute bunnies, ugly weasels, etc etc.

There are also some real nasty wild animals: bears, wolf packs, jaguars, mountain lions, wolverines, wild boars, etc. These animals are in the more inhospitable areas. You'll find them on the new quested patrol routes and in areas off the main highway. They are nasty and if you are soloing, kiss your PC good-bye. Don't even attempt a wolf pack unless you have friends.

Quests also work, I have added 5 and tested them, available to all players. I would suggest you get friends to do them.

And, when you see a sign or talk to an NPC that says an area is prohibbed, dangerous, forbidden, or generally nasty place, I'd listen. If you decide to ignore the warning, well, if you die, too bad.

Lots of fun, challenges, and general entertainment!!!

Look for the update announcement.
Magile
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Re: A word on mod updates

Post by Magile »

Rick7475 wrote:I will be turning the mod over shortly after a couple weeks of overhaul.

A lot of things got added, and lots of stuff under the hood was fixed.

I wanted to caution players on a couple of things.

Some of the spawns were changed to add more variety and a little challenge.

The typical animals are in two categories: the nice tame one, and the wild ones.

There are more tame animals, deer herds, wild horses, cute bunnies, ugly weasels, etc etc.

There are also some real nasty wild animals: bears, wolf packs, jaguars, mountain lions, wolverines, wild boars, etc. These animals are in the more inhospitable areas. You'll find them on the new quested patrol routes and in areas off the main highway. They are nasty and if you are soloing, kiss your PC good-bye. Don't even attempt a wolf pack unless you have friends.

Quests also work, I have added 5 and tested them, available to all players. I would suggest you get friends to do them.

And, when you see a sign or talk to an NPC that says an area is prohibbed, dangerous, forbidden, or generally nasty place, I'd listen. If you decide to ignore the warning, well, if you die, too bad.

Lots of fun, challenges, and general entertainment!!!

Look for the update announcement.
I'm curious about the whole "soloing" part. Do you mean soloing combat, or do you mean soloing in general? Would the roads be safe to travel alone, or would that be ill-advised as well?

Also... Tempus temple! RAWRHG!
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Sintaqx
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Post by Sintaqx »

Watch out for the bunnies. I watched one take out a gnoll the other day.
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Post by Dorn »

Sounds great Rick.

This is THE SAVAGE FRONTIER afterall :D

And rangers are all the more important to have around now for actually their skills (as noted in teh TSM sourcebooks and so on). Great RP opportunities. Not just bow shooting.
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Rick7475
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Post by Rick7475 »

Just a quick note. The road from Rivermoot to Silverymoon is safe, unless someone drags a bear onto the road, you should be able to solo walk that highway at level 1.

The road to Quarryvar, the Silverymoon Pass, the Silverwood, the Moonwood, they have wild animals. I wouldn't solo those areas.

There are actually 6 quests going in. 4 involve combat, 2 should not. The last 2 you can do at level one. All are repeatable quests. Anyone can do them, though 3 will require a bit of strength because you are carryng supplies.

I tested them all, they work, unless something gets fubarred between the time I upload the mod and it gets put online.
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Vendrin
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Post by Vendrin »

I'd like to ask that the road from Quaervarr to High Hold be safe for lv1s so that way new level1s can meet up with a certain group that can escort them from Quaervarr to where they now inhabit.
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Joos
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Post by Joos »

Fantastic news for us players. Awesome work Rick!
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Sintaqx
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Post by Sintaqx »

Vendrin wrote:I'd like to ask that the road from Quaervarr to High Hold be safe for lv1s so that way new level1s can meet up with a certain group that can escort them from Quaervarr to where they now inhabit.
First I leave Rivermoot and settle near High Hold... then High Hold becomes populated. So I spend more time around Quaervarr and it becomes populated... I tell ya, there's no peace for the ranger. :)
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Grand Fromage
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Post by Grand Fromage »

Sintaqx wrote:First I leave Rivermoot and settle near High Hold... then High Hold becomes populated. So I spend more time around Quaervarr and it becomes populated... I tell ya, there's no peace for the ranger. :)
I'm sure you and the werewolves will be just fine.
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Vendrin
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Post by Vendrin »

Sintaqx wrote:
Vendrin wrote:I'd like to ask that the road from Quaervarr to High Hold be safe for lv1s so that way new level1s can meet up with a certain group that can escort them from Quaervarr to where they now inhabit.
First I leave Rivermoot and settle near High Hold... then High Hold becomes populated. So I spend more time around Quaervarr and it becomes populated... I tell ya, there's no peace for the ranger. :)
Bolded the important part.
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Post by Dorn »

Vendrin wrote:I'd like to ask that the road from Quaervarr to High Hold be safe for lv1s so that way new level1s can meet up with a certain group that can escort them from Quaervarr to where they now inhabit.
While i agree with this in principle Ven (and if it was Amn or something would say yep) Quaervarr is a isolated town almost not involved in the confederacy and has it's own heavy militia guard for a reason.

I think arrangments IC and OOC could be developed to get people from one place to another rather than making the road safe where it probably shoudln't be given the region. It only has to happen once and then they're in the bosom of darkness. Mayeba starting option in quaervarra is better if it all too hard?

Otherwsie if more groups start in isolated places over time (ie forests for elves, mines for dwarves etc) we'll end up with a loda of safe roads in one of the most unsafe areas in the west.

Just my thoughts.
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Post by ElCadaver »

Vendrin wrote:I'd like to ask that the road from Quaervarr to High Hold be safe for lv1s so that way new level1s can meet up with a certain group that can escort them from Quaervarr to where they now inhabit.
Banite Temple in the Quaervarr surrounds!!!!! :eek:
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Rick7475
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Post by Rick7475 »

Vendrin wrote:I'd like to ask that the road from Quaervarr to High Hold be safe for lv1s so that way new level1s can meet up with a certain group that can escort them from Quaervarr to where they now inhabit.

Nasty banite killing frogs have been moved off the road so you should be safe unless you wander off too far.

You guys should talk to Thanghorn and his Zhent Fort and get a loan for a teleporter near Rivermoot for level 1 evil wannabees to that secret location.
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Vendrin
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Post by Vendrin »

Dorn wrote:
Vendrin wrote:I'd like to ask that the road from Quaervarr to High Hold be safe for lv1s so that way new level1s can meet up with a certain group that can escort them from Quaervarr to where they now inhabit.
While i agree with this in principle Ven (and if it was Amn or something would say yep) Quaervarr is a isolated town almost not involved in the confederacy and has it's own heavy militia guard for a reason.
It's two areas from High Hold. I realize that that is not relative to real distance, but still, should be relatively safe if you stay on the road.
I think arrangments IC and OOC could be developed to get people from one place to another rather than making the road safe where it probably shoudln't be given the region. It only has to happen once and then they're in the bosom of darkness. Mayeba starting option in quaervarra is better if it all too hard?
If I've got limited time to play I want to spend the most part of the time rping etc, not traveling down to high hold where I'm probably not allowed, to meet someone and bring them all the way back up.

Starting area link to quaervaar is fine with me.
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Post by Brother Humphrey »

I'm sure Rick's extatic about how his simple, informative thread has been hijacked, but since it has, I agree that giving folks a option to start in quaervarr would be a good idea. Property values will finally go back up in Rivermoot and High Hold, now that the riff-raff are no longer in the neighborhood.
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