Clerics and Druids of Nature Deities
- Murgh Bpurn
- Shambling Zombie
- Posts: 78
- Joined: Fri Feb 04, 2005 7:18 pm
- Location: Plymouth UK
Clerics and Druids of Nature Deities
Do the faithfull of Nature Deities tend to be Druids or Clerics, or do you get multiclass Druid/Clerics?
It depends. Some like Chauntea have a lot of Clr in town helping tend to the crops and feed the poor. Sylvanus has more Druids out in the wilds. Both will have some of the other, though likely few cross-class Clr-Drd. It is a different role. Cleric is a servant of the God, while Druid is a servant of the Land. Clerics are also much more likely to spread the word and try to convert people, while Druids are less social as a rule.
PC: Bot (WD)
Code: Select all
----- ----- ----- -----
/ \ / \ / \ / \
/ RIP \ / RIP \ / RIP \ / RIP \ /
| | | | | | | | |
*| * * |* *| * * |* *| * * |* *| * * |* *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
- NESchampion
- Staff Head - Documentation
- Posts: 884
- Joined: Thu Jul 13, 2006 12:46 am
Pretty well summed up.Fionn wrote:It depends. Some like Chauntea have a lot of Clr in town helping tend to the crops and feed the poor. Sylvanus has more Druids out in the wilds. Both will have some of the other, though likely few cross-class Clr-Drd. It is a different role. Cleric is a servant of the God, while Druid is a servant of the Land. Clerics are also much more likely to spread the word and try to convert people, while Druids are less social as a rule.
Current PC: Olaf - The Silver Marches
- Murgh Bpurn
- Shambling Zombie
- Posts: 78
- Joined: Fri Feb 04, 2005 7:18 pm
- Location: Plymouth UK
Faiths & Pantheons and better yet Faiths & Avatars details what classes are commonly found in the faith as well as the class make-up of the clergy. It will usually say if the clergy multiclass and with what class.
Nature deities will have druids as a large component of the clergy but will also have clerics, some multi-classed but not all.
Have specific questions regarding a faith and don't have the sourcebooks? Ask away, many of us wil be happy to answer. Good to see players interested in such detail.
Nature deities will have druids as a large component of the clergy but will also have clerics, some multi-classed but not all.
Have specific questions regarding a faith and don't have the sourcebooks? Ask away, many of us wil be happy to answer. Good to see players interested in such detail.
"The God of the Qurʾan is arguably the most unpleasant character in all fiction: jealous and proud of it; a petty, unjust, unforgiving control-freak; a vindictive, bloodthirsty ethnic cleanser; a misogynistic, homophobic, racist, infanticidal, genocidal, filicidal, pestilential, megalomaniacal, sadomasochistic, capriciously malevolent bully." -- Vaelahr
There are unlikely to be very many druid/cleric multiclasses. Here's a brief generalization of the preferred MC for druids and clerics of most FR nature deities:
Aerdrie Faenya- MC to sorcerer or ranger.
Angharradh- MC to fighter.
Auril- MC to ranger.
Baervan Wildwanderer- MC to ranger.
Chauntea- Clerics MC to druid or ranger.
Deep Sashelas- MC to ranger.
Eldath- MC to ranger.
Fenmarel Mestarine- MC to ranger or rogue.
Gwaeron Windstrom- MC to ranger.
Lurue- MC to ranger.
Malar- Clerics MC to barbarian, ranger, rogue, or druid.
Mielikki- Clerics MC to ranger, occasionally druid.
Nobanion- Clerics MC to fighter or paladin. Druids MC to ranger.
Rillifane Rallathil- MC to ranger.
Segojan Earthcaller- MC to fighter or illusionist (wiz).
Sheela Peryroyl- MC to ranger.
Shiallia- Clerics don't usually MC.
Silvanus- Clerics MC to druid or ranger.
Solonor Thelandira- MC to ranger.
Talona- MC to assassin or rogue.
Talos- Clerics MC to barbarian, sorcerer, and wizard.
Thard Harr- MC to ranger.
Ubtao- MC to ranger.
Ulutiu- MC to ranger.
Umberlee- Clerics MC to druid, fighter, or rogue.
- HEEGZ
Aerdrie Faenya- MC to sorcerer or ranger.
Angharradh- MC to fighter.
Auril- MC to ranger.
Baervan Wildwanderer- MC to ranger.
Chauntea- Clerics MC to druid or ranger.
Deep Sashelas- MC to ranger.
Eldath- MC to ranger.
Fenmarel Mestarine- MC to ranger or rogue.
Gwaeron Windstrom- MC to ranger.
Lurue- MC to ranger.
Malar- Clerics MC to barbarian, ranger, rogue, or druid.
Mielikki- Clerics MC to ranger, occasionally druid.
Nobanion- Clerics MC to fighter or paladin. Druids MC to ranger.
Rillifane Rallathil- MC to ranger.
Segojan Earthcaller- MC to fighter or illusionist (wiz).
Sheela Peryroyl- MC to ranger.
Shiallia- Clerics don't usually MC.
Silvanus- Clerics MC to druid or ranger.
Solonor Thelandira- MC to ranger.
Talona- MC to assassin or rogue.
Talos- Clerics MC to barbarian, sorcerer, and wizard.
Thard Harr- MC to ranger.
Ubtao- MC to ranger.
Ulutiu- MC to ranger.
Umberlee- Clerics MC to druid, fighter, or rogue.
- HEEGZ
- White Warlock
- Otyugh
- Posts: 920
- Joined: Mon Jan 05, 2004 3:44 am
- Location: Knu-Mythia
- Contact:
Hi,
Fionn provided the best 'roleplay' understanding on this. The D&D books present the mechanical aspects, what is feasible under the rules/guidelines, but fails to address the roleplay rationales for such.
It would be a rare thing to have a 'cleric/druid,' in that you would be dealing with someone who wishes to bring nature and man into a state of balance, and thus approach both with the goal of each making compromises. I would say this particular character would be one helluva frustrated individual, and thus not very successful in their endeavors. Pretty much anything they do would offend one or another. Such a character, i cannot honestly see doing much adventuring. They would be virtually pacifists, unwilling to harm nature or man (demi, whatever).
Granted, they could take the route of working with both man and nature to battle beasts that offend both, but such a niche job doesn't lend itself to many adventures. I would say this would be better left for NPCs.
Fionn provided the best 'roleplay' understanding on this. The D&D books present the mechanical aspects, what is feasible under the rules/guidelines, but fails to address the roleplay rationales for such.
It would be a rare thing to have a 'cleric/druid,' in that you would be dealing with someone who wishes to bring nature and man into a state of balance, and thus approach both with the goal of each making compromises. I would say this particular character would be one helluva frustrated individual, and thus not very successful in their endeavors. Pretty much anything they do would offend one or another. Such a character, i cannot honestly see doing much adventuring. They would be virtually pacifists, unwilling to harm nature or man (demi, whatever).
Granted, they could take the route of working with both man and nature to battle beasts that offend both, but such a niche job doesn't lend itself to many adventures. I would say this would be better left for NPCs.
A Cleric who is of the Uthgard Tribes could select Nature as a domain.
This is a multi-class of Barbarian/Cleric, or a "Shaman" if you will.
It is based on the ADnD rules, as pertaining to the specialty class.
Tempus is the Father of Uthgar, who gained domination of the beasts of the land.(well some of them)
Thus the Tribes have Totem Beasts, or "Totem Powers".
Females of these tribes often worship Chauntea, as animals and nature are an intrinsic part of thier life. My personal analogy of this is loosely based on the north american First Nation tribes and religion.
thought i'd chime in anyway, if it helps.
This is a multi-class of Barbarian/Cleric, or a "Shaman" if you will.
It is based on the ADnD rules, as pertaining to the specialty class.
Tempus is the Father of Uthgar, who gained domination of the beasts of the land.(well some of them)
Thus the Tribes have Totem Beasts, or "Totem Powers".
Females of these tribes often worship Chauntea, as animals and nature are an intrinsic part of thier life. My personal analogy of this is loosely based on the north american First Nation tribes and religion.
thought i'd chime in anyway, if it helps.
NWN1 Current PC - Banu "The Bearman" Softclaw - off on a spirit quest
Having played such memorable characters as...
~Shug Hammerfell the Dorf, <visit Mt. Shug at the 3rd Axe Circle, Daggerford>
~Fizzel Blackforge <gnome tinkerer who exploded upon impact when a fireball met his backpack>
Having played such memorable characters as...
~Shug Hammerfell the Dorf, <visit Mt. Shug at the 3rd Axe Circle, Daggerford>
~Fizzel Blackforge <gnome tinkerer who exploded upon impact when a fireball met his backpack>
To clarify, any cleric, druid, or ranger in ALFA has to have a (FR) patron deity in order to cast/channel divine spells. Rangers are a bit more complex so I'll just quote the Player Admin on the matter:Tynndahl wrote:A Cleric who is of the Uthgard Tribes could select Nature as a domain.
This is a multi-class of Barbarian/Cleric, or a "Shaman" if you will.
It is based on the ADnD rules, as pertaining to the specialty class.
Tempus is the Father of Uthgar, who gained domination of the beasts of the land.(well some of them)
Thus the Tribes have Totem Beasts, or "Totem Powers".
Females of these tribes often worship Chauntea, as animals and nature are an intrinsic part of thier life. My personal analogy of this is loosely based on the north american First Nation tribes and religion.
thought i'd chime in anyway, if it helps.
"Rangers may choose any deity or no deity at all. A ranger that has a patron deity may cast spells and summon their animal companion regardless of whether that patron deity is a 'nature deity' or not. A ranger that has no patron deity at all, however, may not cast spells but may still use their animal companion."
- HEEGZ