Area instancing system documentation
Posted: Sat May 05, 2012 3:12 am
The last several ACR releases support an "Area Instancing" system that can be used to create parallel copies of an area (similar to how instances work in popular MMOs).
There are many potential uses for area instances, from instanced dungeons, player housing, to even instanced wagon interiors for transportation, endlessly expanding regions that pick a new template area to add on demand (when exploring), special spells like "Rope Trick", etc.
You can find the documentation for the area instancing system here: http://www.alandfaraway.org/node/2191
It's necessary to do some scripting work to take advantange of an area instance.
There are many potential uses for area instances, from instanced dungeons, player housing, to even instanced wagon interiors for transportation, endlessly expanding regions that pick a new template area to add on demand (when exploring), special spells like "Rope Trick", etc.
You can find the documentation for the area instancing system here: http://www.alandfaraway.org/node/2191
It's necessary to do some scripting work to take advantange of an area instance.