The last several ACR releases support an "Area Instancing" system that can be used to create parallel copies of an area (similar to how instances work in popular MMOs).
There are many potential uses for area instances, from instanced dungeons, player housing, to even instanced wagon interiors for transportation, endlessly expanding regions that pick a new template area to add on demand (when exploring), special spells like "Rope Trick", etc.
You can find the documentation for the area instancing system here: http://www.alandfaraway.org/node/2191
It's necessary to do some scripting work to take advantange of an area instance.
Area instancing system documentation
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Area instancing system documentation
- Basilica
Re: Area instancing system documentation
Very interested for world server encounter and other areas.I'll be in touch with the tech team. Potentially great outcome
playing Nathaniel Ward - Paladin of the Morninglord and devout of Torm (cookie cutter and proud of it)
Re: Area instancing system documentation
Yeah this is great. Am excite to get going. Gracias.
Heero just pawn in game of life.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
Re: Area instancing system documentation
1.87 changes the instancing system behavior :
- The spawn system now automatically activates for spawn points in instanced areas as you would expect (and spawns are despawned on instance release).
- Instanced areas now have automatic cleanup enabled by default on a 60 second timer. Set the cleanup delay to -1 to suppress this.
- The spawn system now automatically activates for spawn points in instanced areas as you would expect (and spawns are despawned on instance release).
- Instanced areas now have automatic cleanup enabled by default on a 60 second timer. Set the cleanup delay to -1 to suppress this.
- Basilica