Scripted ALFA systems & related tech discussions (ACR)
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AcadiusLost
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by AcadiusLost » Tue Sep 07, 2010 4:17 pm
Got some tech work in over the weekend, should be able to apply a largeish hak update later this month, perhaps as soon as the coming weekend.
So far I have ready/adapted:
MotB revert for all elven heads
MotB revert for Warlock Leather armor (both genders, all races)
Xaltar's Heads (3 additional female human heads)
Tintable red wizard robe (new appearance, existing blueprints will not be changed)
Kemo's Custom animations (work for humans only, PG-13 version)
TKL cardgame GUI for in-game card playing (poker, tarot, and hybrid decks)
RWS creatures update (Manticore, Lion, Kuo Toa, Sahuguin, axebeak, etc)
VFX Earrings (scripted, item blueprints tooled)
Gribo's Mage Staff (MDB fix applied)
XP Craft GUI (added in advance of Paazin's work on the scripts adaption)
spells.2da fix / iprp_castspell fixes
One outfit added from Aleanne's Clothing pack 3, works for both genders, human and elves (catsuit with legs)
Accessories, one-shouldered dresses, and one other additional top from Aleanne's Clothing pack 4
Male model placeholders for the above, as well as several preexisting hak contents, to allow them to show in the toolset.
Chimneyfish's Iconic Outfits (most of them)
RWS Deep Halls Anniversary ed.
RWS Towers
RWS Dark Mines tileset
RWS Grand Citadel tileset
RWS underwater placeables/VFX
Still pending:
ACR Spelltracking Fix
Debugging on several tiles
Bow VFX improvements
Itemproperty for Use Restriction: Gender
I've a few other things I might try to cram in there as well.
[edit: updated list with additional clothing model progress, updates bolded]
[edit2: updated again with progress, short-list of remaining additions]
Curmudgeon
Gadfly
Posts: 4312 Joined: Thu Oct 07, 2004 12:07 am
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by Curmudgeon » Tue Sep 07, 2010 4:41 pm
w00T!!
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
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CloudDancing
Ancient Red Dragon
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by CloudDancing » Tue Sep 07, 2010 10:39 pm
OMI FREAKING GAWD!
*passes out*
*wakes up* Is it a dream? NO IT's Real!
*blinks* My Gods. We can hug.
Swift
Mook
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by Swift » Wed Sep 08, 2010 2:01 pm
Cloud_Dancing wrote: OMI FREAKING GAWD!
*passes out*
*wakes up* Is it a dream? NO IT's Real!
*blinks* My Gods. We can hug.
+1
I can imagine Lou had a good chuckle as you went through the KEMO animations to see which ones were appropriate and which ones weren't
AcadiusLost
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by AcadiusLost » Wed Sep 08, 2010 2:02 pm
Updated the top post with limited progress from last night- didn't get home till quite late, so didn't get as much done as hoped.
Mostly just work to get more clothing options visible/available for the toolset, and scavenging a few more options out of the Aleanne's sets.
paazin
Fionn In Disguise
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by paazin » Fri Sep 10, 2010 2:04 am
Gracious.
Ok, I'll have to get going on the implementation of the XP Craft stuff so it rolls live soon after the haks are up
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
AcadiusLost
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by AcadiusLost » Sat Sep 11, 2010 6:30 pm
Preview of the new clothing options (mostly for female humans, some are compatible with elves as well.
CloudDancing
Ancient Red Dragon
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by CloudDancing » Sat Sep 11, 2010 7:47 pm
I am REALLY pleased with the above and what can be done with the Chimneyfish haks. I had no idea it was so much more than just a few cutey dresses!
Great work.
Dorn
Haste Bear
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by Dorn » Sat Sep 11, 2010 10:59 pm
AcadiusLost wrote: Preview of the new clothing options (mostly for female humans, some are compatible with elves as well.
those models are rather....manly.
well done AL. thanks as always.
playing Nathaniel Ward - Paladin of the Morninglord and devout of Torm (cookie cutter and proud of it)
AcadiusLost
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by AcadiusLost » Fri Sep 17, 2010 2:38 pm
Got a good 4-5 hours solid in on this last night, which let me power through some of the tileset / placeable requests on the list.
These still need some testing, and look like they might be missing a texture or two, but managed to get added:
RWS Dark Ruins - updated with fixes
RWS Deep Halls Anniv. Edition
RWS Deep Mines tileset
RWS Grand Citadel tileset
RWS Merchants placeables
RWS Towers placeables
RWS Underwater placeables/VFX
Also now working:
randomrper
Shambling Zombie
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by randomrper » Tue Sep 21, 2010 5:22 am
Where do we find the clothes? Are they in the store in SM south?
"This is why I wear a metal suit. Not that I have nads perse..."
Current Character: Jendari Telasa, Battlepriest of Tempus
Curmudgeon
Gadfly
Posts: 4312 Joined: Thu Oct 07, 2004 12:07 am
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by Curmudgeon » Tue Sep 21, 2010 10:33 am
Not available yet, as AL is still working on the hak updates. Once he's completed them and we've updated the servers with the new haks, we'll be able to work on putting items IG.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
AcadiusLost
Chosen of Forumamus, God of Forums
Posts: 5061 Joined: Tue Oct 19, 2004 8:38 am
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by AcadiusLost » Tue Sep 21, 2010 2:01 pm
Progress update:
Went through most of the tilesets in our haks, updating resources and making previously hidden/unavailable tiles selectable.
Implemented an itemproperty to restrict gear which does not draw properly on male PCs to only be equippable by Gender: Female.
Patched a significant flaw in the bandaging/assisted stabilization scripts associated with the bleeding/death system. Fix added to both GUI-contextmenu driven bandaging as well as "First Aid Item" use.
Improved logging of bandaging attempts utilizing the GUI/contextmenu
Compiled an updated set of icon tiles for builders
Confirmed that most builder overrides are now unnecessary to place custom tiles.
A few things left on my to-do list, but I'm going to try to get these haks out this week.
[edit: forgot a few others:
-Fixes to tradescroll crafting for Detect Undead
-Fixes to Cast Spell: Magic Weapon properties that prevented scribing
-Fixes to Examine/creatureexamine that were preventing correct feat display to DMs]
Mick
Beholder
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by Mick » Tue Sep 21, 2010 4:29 pm
Thanks for all the great work, AL.
Talk less. Listen more.
Current PCs: ?
AcadiusLost
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by AcadiusLost » Wed Sep 22, 2010 1:52 pm
Added a fix for grenadelike weapons (tanglefoot bags, alchemists fire, acid flasks, holy water, choking powder, thunderstones) to the ACR hak.
Improved the handling of the OnEquip event for Gender Restriction somewhat, cleared out some lingering debug messages.
I'm calling these finalized for now, unless major bugs jump out during the attempted update process.