Resting
Posted: Tue Jun 24, 2008 10:52 pm
I'm not sure if this is the best place to put this, but:
First of all, a compliment. I like the extended rest period. It makes rest in the wilds a more tactical deicision.
Now a whinge. I played through a session on TSM with a few others last night. At the end, I went to go rest so I could regain my healing spells to heal up the wounded before they logged out. But then it told me I had to wait another 11 hours before I could rest again. By my rough guess that means ALFA2 is set to disallow resting for 24 hours. That seems rather excessive to me. I would prefer 12 hours. Maybe 16 if it's that big a deal to you. But in the above situation, my companions are going to be 30gp or 50gp out of pocket because they'll have to use healing potions or priests instead... and that's a lot of cash on TSM where the mobs hardly ever drop loot.
First of all, a compliment. I like the extended rest period. It makes rest in the wilds a more tactical deicision.
Now a whinge. I played through a session on TSM with a few others last night. At the end, I went to go rest so I could regain my healing spells to heal up the wounded before they logged out. But then it told me I had to wait another 11 hours before I could rest again. By my rough guess that means ALFA2 is set to disallow resting for 24 hours. That seems rather excessive to me. I would prefer 12 hours. Maybe 16 if it's that big a deal to you. But in the above situation, my companions are going to be 30gp or 50gp out of pocket because they'll have to use healing potions or priests instead... and that's a lot of cash on TSM where the mobs hardly ever drop loot.