ACR_SPAWN_WHEN_PC_NEARS (Local float)
This parameter keeps the spawn point from activating unless a PC nears it within a certain range. Distances are in meters.
Can we get this option activated, AL? Currently it's listed as:
Planned Parameters
These parameters do not currently function, but are included for builders to use as an interface until they are completed. Builders should count on them functioning the way they are recorded here when ALFA2 goes live. So, you can go ahead and build spawns with these parameters.
n a place like Silvy, this function would make a hell of a difference to our overhead and load times.
I actually think it would make overall lag worse, enabling something like this- as is, there is a brief spike on a first entrance to Silvy, but that's taken care of while the player is still working on loading the big exterior, so it's all done by the time they arrive. If we were doing "on demand" spawning within the area, we'd have to be checking proximity of all PCs in the area constantly to spawn points, to determine if they should be spawned, and if so- spawning the creature then and there, while the player is trying to move, possibly continuing to check so they can be despawned as the players move further away- just doesn't strike me as an improvement, resource-wise.