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Resting system - camping

Posted: Sun Mar 30, 2008 7:23 pm
by AcadiusLost
With Live coming up fast, I wanted to put in a placeholder for a proper camping/resting system to allow resting outside of towns/inns.

I was hoping we could spawn a rest zone trigger when a camp was set up, but it appears CreateObject won't work for OBJECT_TYPE_TRIGGER - so I've added some extra handling to the _PlayerCanRest() function in acr_resting_i as follows:

In Aboveground, Natural areas:
-druids and rangers will be able to rest without restrictions
-all other PCs will be able to rest, provided they are near a tent pitched via Heed's PC Tools.

For now, such tents are spawnable by anyone, without a need for a corresponding inventory item- though we could make an "ALFA Tent" item before Live if that's desired- just adds to the complexity, as we'd have to get that into all the appropriate merchants, and those who couldn't find one would still be unable to rest.

This system should work on the OAS2 as well, after a small script and blueprint update.

Posted: Sun Mar 30, 2008 7:44 pm
by maxcell
Great AL, looking forward to it!

Posted: Sun Mar 30, 2008 8:01 pm
by Thangorn
Easily fixed if using camping in the travel map as it could port you to a restable "Camp x" area based on the terrain that you are in..

These areas can have random encounters set up too, not Baldur's Gate style though but if you run away you might lose your tent.. :)

Posted: Sun Mar 30, 2008 8:09 pm
by AcadiusLost
I guess the travel map-based camping will wait till after Live, for now we're going with Rick's tiled Highway areas, which will provide a more immursive, familiar experience for our early-live players.

Posted: Mon Mar 31, 2008 6:59 am
by Thangorn
I'll be interested to see how the server holds up with all those exteriors because I want lots..

I'm really very keen on the dynamic travel map implementation though..
see Indio, I'm a convert :)

Remember when we first started building I used to be a massive proponent of having every exterior built.. Gee I wonder what changed my mind *kicks toolset*