Time After Time
Posted: Sat Feb 09, 2008 4:14 pm
I've noticed a few oddities in Time over the last months of testing stuff. I thought it was time to get professional help on them.
1. I cannot get the game to start at anything but 8am, no matter to what time I set the module properties start time.
2. Upon logging in with a test PC, I get the ACR message that the PC is being adjusted for a quite widely varying amount of time off the server. It could be 1 day or it could be 50 and it seems to bear little relation to how long the PC has actually been off the server.
3. I have a function that sends NPCs home to their spawn point one game hour before they despawn. I have tried both GetTimeHour() and ACR_GetTimeStampByHour(FALSE) to identify nHour. Both seem to pull a random integer to assign to Time.
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1. I cannot get the game to start at anything but 8am, no matter to what time I set the module properties start time.
2. Upon logging in with a test PC, I get the ACR message that the PC is being adjusted for a quite widely varying amount of time off the server. It could be 1 day or it could be 50 and it seems to bear little relation to how long the PC has actually been off the server.
3. I have a function that sends NPCs home to their spawn point one game hour before they despawn. I have tried both GetTimeHour() and ACR_GetTimeStampByHour(FALSE) to identify nHour. Both seem to pull a random integer to assign to Time.
<a href="http://imageshack.us"><img src="http://img90.imageshack.us/img90/7499/timeerrordd7.jpg" border="0" alt="Image Hosted by ImageShack.us"></a><br>