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NESS is back..

Posted: Tue Dec 11, 2007 10:13 am
by Thangorn
.. it would seem..

http://nwvault.ign.com/View.php?view=NW ... ail&id=181
this guy has fixed it for NWN2..

I like the spawn system ronan, acadius, cipher and others worked on but it sure would be nice to have my old friend back :)

Is there code for waypoints, etc. we can pinch from this system??

Posted: Tue Dec 11, 2007 10:27 am
by Thangorn
seems like I am way behind the eight-ball. NW NESS Guild (of which I just remembered I am a member) fixed it for NWN2 in January of this year.. wewt only a year behind schedule Thangs..

http://www.chunkychode.com/ness/

they've already done several updates. I've heard NWNx4 and DMFI compatability are sub-par but I might poke around under the hood of both systems and see if there's anything we can add to ours..

Posted: Tue Dec 11, 2007 12:08 pm
by Rusty
It can probably add a few thousand hours of lag. ;)

Posted: Tue Dec 11, 2007 7:53 pm
by AcadiusLost
Feel free to poke around NESS2 and see if it's got things we might want for ALFA- if so, I can see about plugging them into ALFA Spawn code. Never seen the details of how NESS did things behind the scenes (only used it as a builder, to mixed results), I think it's reasonable to expect it will still suffer from some of the same drawbacks as it did in NWN1- so all other things being equal, I'd rather add some of their features onto ALFA Spawns rather than the opposite.