Seems to me we've a strong interest in implementing at least a subset of the PnP skillset- from the NWN2 forums, I'm given to understood that additional skills beyond the number defined in skills.2da never show up during the levelup / character creation process, even with overrides- so we may be limited to what we can get by replacing non-canon skills, like Discipline, Parry, Set Trap, Lore, etc. We should probably work out a priority list for our PnP skills, and see what we can do with those deleted / replaced slots to start off with- add more as we can.
Also, anyone have experience with using Campaign Folders? Can we include files in a Campaign subfolder to sneak skills.2da in at character creation?
Custom skills / character creation
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I noticed AL's post on the nwn2forums thread dedicated to this topic from a couple of weeks ago so he's likely more in tune with it than I am with just a quick read and peek at the 2da's... but, it looks to me that skills.2da is in the category of 2da's that has no padding included. All of the talk in that thread on nwn2forums centres on rejigging the 3 unused skills. (animal empathy, discipline and ride, for the record) Craft Weapon/Armor/Alchemy would give us 3 more... and there are a few other combos for give and take but maybe I'll leave that for another thread. 
I haven't encountered any mention of work-arounds other than this method.
From a number of months back:

I haven't encountered any mention of work-arounds other than this method.
From a number of months back:
Posted: Monday, 13 August 2007 02:04AM by Rob McGinnis
Quote: Posted 07/27/07 00:37 (GMT) by Fe'enur
Rob, they are hardcoded. I can show discipline in the game without changing the skills.2da.. and you know, in REMOVED column discipline has 1.Quote: Posted 05/08/07 16:49 (GMT) by Rob McGinnis
We watch... and lurk.
Many people have already created custom skills.
Please, let us know if Rich is still focusing on:
UIButton_Input_SkillIncrease()
UIButton_Input_SkillDecrease()
UIButton_Input_ShowSkillDesc()
UIPane_OnUpdate_UpdateSkill()
Yep, I found that out.
We are currently discussing some options to help with nicethugbert's proposal for feat and skill hooking.