1.05 -> 1.06 Beta 2da changes

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AcadiusLost
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1.05 -> 1.06 Beta 2da changes

Post by AcadiusLost »

The amazing Jasperre has sussed these out with WinMerge:
Jasperre wrote:ambientmusic.2da
New column "Label" - which is at the far right, and for default tracks just has the "Resource" column copied to it. User tracks can likely label it like the spells.2da can be.

appearance.2da
4 amazing changes


* Line 542: Label column: Beetle_Bombadier -> Beetle_Bombardier
* Line 574: Label column: "Dwarf,Durgar" -> "Dwarf,Duergar"
* Line 602: Label column: NPC_Kharlever -> NPC_Khralver
* Line 611: Label column: NPC_HunterStaute -> NPC_HunterStatue



crafting.2da


* TAGS column. Mass change, all "0" values now "****"
* SKILL column. Line 4 - 146 - "0" values now "1092"



disease.2da

Mummy Rot First_Save and Subs_Save changed from 20 / 20 to 16 / 16. This generally affects the mummy's melee attack if I recall correctly.

doortypes.2da

OpenTime column added to far right. All entries are **** . What is this for?

feat.2da

Column: OrReqFeat3, lines: 68, 69, 70, 72 (Improved Critical for: Short sword, Shortbow, Rapier, Longsword). Entries changed from **** to 1763 (Bard Weapon Proficiency).

iprp_bonushp.2da

New entries added for values 25, 30...+5...50.

iprp_monsterhit.2da

Added Ability Drain 1d4, 1d6 and 1d8 variants. Not sure what the original was.

k_xp_awards.2da - Removed

spells.2da


* Line: 371 (Horrid Wilting) Column: TargetingUI. changed from 2 to 10.
* Line: 490 (Stone to Flesh) Column: Category. changed from 9 to 7.



terrainmaterials.2da

Empty new lines to 164 (Padding?), on 165 is a new entry for TT_GR_Cliff_08.

texturestileceiling.2da - New
texturestilefloor.2da - New
texturestilewall.2da - New

Not really sure why they were added, am not a modeller.

visualeffects.2da

Line: 877 (Acid Breath). Column: Ces_HeadCon_Node. Changed from fx_question_fountain.sef to ****
[edit: subject line was incorrect]
Last edited by AcadiusLost on Fri May 11, 2007 9:20 pm, edited 1 time in total.
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Post by ç i p h é r »

That certainly helps. Has he or anyone else published the details of the 1.04 to 1.05 change? We've got lots of work ahead of us there.
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Post by AcadiusLost »

I'll try to track the 1.04 -> 1.05 listings down, if I can. Changelogs like these make the 2da edits much more manageable.

I'm not sure if it's more efficient to move the version changes into our 2das, or move our changes into the current 2das- I'm guessing more the latter than the former.
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Post by ç i p h é r »

Yes, I think moving ours into their is the better approach too. While a changelog certainly helps, I don't think we can entirely depend on that, which means we still need to verify all the lines. It might be best for us to wait until NWN2 reaches a satisfactory state (ie they finally provide all the things we critically need) before we dive into 2DAs. Anyone have a different opinion?
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