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ACR Release 0.02 (Organization Thread)

Posted: Mon May 07, 2007 8:49 pm
by AcadiusLost
Allright, looking ahead to the next iteration of the ACR:

Priority systems to include:

-Optional Rez-lever blueprint for Beta teams to add to their Morgues.

-Bleeding/Dying scripts (Cipher- done, in testing, not yet committed)

-ALFA Doors handling (to bring the scripts back in line with the ABR doors)



Other systems?


-Sittable chairs?

-Persistant Storage?

I'd also like to try to get a few of our 2das in, such as appearance.2da, so we get the scaling right for the PC races. Other thoughts, contributions?

Posted: Tue May 08, 2007 1:09 am
by Dorn
Subdual?

Posted: Tue May 08, 2007 1:22 am
by AcadiusLost
I'll see what we can do with subdual- Ronan wrote some code for it, but I believe it was presuming some things we'd been promised for NWN2, that still don't actually work in the engine (and may or may not reappear in the coming updates). So, no promises, but I'll see what I can do.

That said, testing subdual is a bit of a problem all by my lonesome, so it may be a slow system to develop and polish.

Posted: Tue May 08, 2007 2:38 am
by indio
Persistent locations, spells, hps and all that stuff. Some of it may be in already.

Posted: Tue May 08, 2007 11:17 am
by Rotku
Great work, AL, cipher and all the rest of you working behind the scenes on this! It's brilliant hearing of all the progress been made. It never stops amazing me what magic you scripting wizards can pull out of the hat
:w00t: