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Bleeding/dying system?

Posted: Mon Apr 30, 2007 7:30 pm
by AcadiusLost
Any code floating around for this? I found "hc_bleeding.nss", which we use for NWN1-ALFA in our 2da hak resources- I could probably do a quick adaption of the code to fit into our current framework, though I'm disinclined to dig in on it if someone's got something already mostly done.

Cipher? You're down for it in the old "To Do List", though I recall you said you'd delegated it to someone else who was at least partially dissapeared (or developing a similar system for another PW?)

I can't seem to find any system specification discussion in our arhived or current mechanics threads. Fundamentally, is there anything we need out of a bleeding system that we didn't already have going for us in NWN1-ALFA?

Posted: Tue May 01, 2007 7:21 am
by ç i p h é r
Here's the spec:

http://www.alandfaraway.org/phpbbforum/ ... hp?t=27358

I started coding it a few months back. It's not done but I can produce a basic version for us to work with. It's a pretty trivial system.

Posted: Wed May 02, 2007 9:37 am
by AcadiusLost
temporarily, I am mirroring the instadeath OE system until Ciphers is ready to go. At least it saves testers from being locked into negatives limbo.