(In Development) Persistent World Management System Project
Posted: Mon Feb 12, 2007 3:41 am
(The Original Thread can be found here: Here)
This has to be one of the greatest ideas I have seen in awhile.
Anyway, thought you guys might be interested.
-Blue
This has to be one of the greatest ideas I have seen in awhile.
Hi,
We've been developing a set of powerful data management tools for PW's. Please have a look at a quick glance of it here: http://www.nwn2forge.org/PWMS/
Comments can be provided here or at the forge: http://www.nwn2forge.org/comments.php?id=125
This toolsuite provides a powerful set of modules for managing backend data for PW's and includes a conversation/quest editor that surpasses the toolsets by providing a new logic system called canonical scripting that is a driven by pick lists and requires no actual scripting.
Its amazing. Its a set of tools for managing data for your module as well as scripts inside your module that use that data. The purpose is to remove some of the bulk from inside your module and store it in an external database (e.g. MySQL). Thus, that data needs to be managed. Since the scripts read off the database you can edit content for your module without restarting or rebuilding it.
For example, the quest writing tool has 5 scripts and all the data is in the database. Compare that to writing 2000 scripts for 100's of quests.
Also, many script systems use variables on objects and thus changing those variables required rebuilding a module. With PWMS you can manage variables on objects externally without rebuilding your module. So these tools have shown us an ENORMOUS time savings in addition to keeping content outside the module files. But this is only scratching the surface...
It's for PW's so folks who have built them have struggled with these sorts of things before.
Anyway, thought you guys might be interested.
-Blue