I would like to see a script to put on the doors, that requires a <tag>_1a or 1b on the door tag/resref..
i.e area001 door -- UM001_1a
area002 door -- UM001_1b
now the script will send the PC from 1a to 1b or vis a versa, so all he script is actually doing is looking for the other door that has the same tag with the extention _1a or _1b..
Does this make sence? and is it workable?
Door Script idea??
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Door Script idea??
People have been trying for 1000's of years, to conquer my domain. But, there is only one Master. If you feel brave and bold come try. I need what you have to offer.. Your treasures and corpses...
Well, it would make it easier as you'd only need to update the tag on each door, rather than the tag *and* AT destination. This avoids typos as well. Seems like more work than it's worth to me though. Shrugs.
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Yeah I think Fionn's right. It's just a shortcut (one less thing to do).
I think there may be a problem with hardcoding this though. Can all doors be setup to transition the same way (ie one door to another)? Will there ever be a need to transition to a waypoint for example? In NWN, waypoints were used to set the direction a character was facing when coming through the transition.
I think there may be a problem with hardcoding this though. Can all doors be setup to transition the same way (ie one door to another)? Will there ever be a need to transition to a waypoint for example? In NWN, waypoints were used to set the direction a character was facing when coming through the transition.