Feature Specification: Pick Pocketing
Posted: Thu Mar 02, 2006 4:40 am
Pick Pocketing
I've used the 3.5 edition definition as detailed below as the starting point for our discussion. A fair amount of rework may be necessary as some things in PnP don't translate well to NWN. Admin and H/DM opinions welcome.
For a short explanation of the feature specification format, visit:
http://www.alandfaraway.org/phpbbforum/ ... hp?t=27229
Functional Requirements
A DC 10 Sleight of Hand check lets a character palm a coin-sized, unattended object. When the character uses this skill under close observation, their skill check is opposed by the observer’s Spot check. Any PC observers within perception range will be notified of the attempt if successful. Any NPC observers within perception range will react according to their AI if successful.
If a character tries to take something from another creature, they must make a DC 20 Sleight of Hand check to obtain it. The opponent makes a Spot check to detect the attempt, opposed by the same Sleight of Hand check result achieved when trying to grab the item. An opponent who succeeds on this check notices the attempt, regardless of whether the item was taken. If the opponent's Spot check equals or exceeds the Sleight of Hand check, a successful pick pocket attempt will be resisted.
Characters with the sleight of hand skill may aid another in an attempt to steal from a creature (distract the target) by performing the same skill check against DC 10. A character trying to aid another in a sleight of hand attempt must be standing within 5 feet of the target, in their line of sight, and visible to them. A successful aid will grant a +2 bonus to the steal attempt but only one character may assist at a time. Creatures which are already distracted (in conversation, bartering, or in combat) will automatically grant a +2 bonus to any sleight of hand check against them.
Sleight of Hand DC......Task
10................................Palm a coin-sized object, make a coin disappear
20................................Lift a small object from a person
Action: Any Sleight of Hand check normally is a standard action. However, you may perform a Sleight of Hand check as a free action by taking a –20 penalty on the check.
Try Again: Yes, but after an initial failure, a second Sleight of Hand attempt against the same target (or while you are being watched by the same observer who noticed your previous attempt) increases the DC for the task by 10. All subsequent attempts within a 5 minute period will incur a +2 circumstance modifier to the DC.
Special: If you have the Deft Hands feat, you get a +2 bonus on Sleight of Hand checks.
Synergy: If you have 5 or more ranks in Bluff, you get a +2 bonus on Sleight of Hand checks.
Untrained: An untrained Sleight of Hand check is simply a Dexterity check. Without actual training, you can’t succeed on any Sleight of Hand check with a DC higher than 10, except for hiding an object on your body.
All pick pocket attempts on PCs will be logged.
NWN Object Dependencies
None
Local Variables and External Configs
sItemOwner (original owner only)
Logging and Debugging (global LOG & DEBUG (on/off) constants)
Item Name, Item Tag, Source PC (PC Name, GSID, Public CD Key), Target PC, Server ID, Datestamp
Persistence Requirements
None
Event Dependencies
OnDisturbed
I've used the 3.5 edition definition as detailed below as the starting point for our discussion. A fair amount of rework may be necessary as some things in PnP don't translate well to NWN. Admin and H/DM opinions welcome.
For a short explanation of the feature specification format, visit:
http://www.alandfaraway.org/phpbbforum/ ... hp?t=27229
Functional Requirements
A DC 10 Sleight of Hand check lets a character palm a coin-sized, unattended object. When the character uses this skill under close observation, their skill check is opposed by the observer’s Spot check. Any PC observers within perception range will be notified of the attempt if successful. Any NPC observers within perception range will react according to their AI if successful.
If a character tries to take something from another creature, they must make a DC 20 Sleight of Hand check to obtain it. The opponent makes a Spot check to detect the attempt, opposed by the same Sleight of Hand check result achieved when trying to grab the item. An opponent who succeeds on this check notices the attempt, regardless of whether the item was taken. If the opponent's Spot check equals or exceeds the Sleight of Hand check, a successful pick pocket attempt will be resisted.
Characters with the sleight of hand skill may aid another in an attempt to steal from a creature (distract the target) by performing the same skill check against DC 10. A character trying to aid another in a sleight of hand attempt must be standing within 5 feet of the target, in their line of sight, and visible to them. A successful aid will grant a +2 bonus to the steal attempt but only one character may assist at a time. Creatures which are already distracted (in conversation, bartering, or in combat) will automatically grant a +2 bonus to any sleight of hand check against them.
Sleight of Hand DC......Task
10................................Palm a coin-sized object, make a coin disappear
20................................Lift a small object from a person
Action: Any Sleight of Hand check normally is a standard action. However, you may perform a Sleight of Hand check as a free action by taking a –20 penalty on the check.
Try Again: Yes, but after an initial failure, a second Sleight of Hand attempt against the same target (or while you are being watched by the same observer who noticed your previous attempt) increases the DC for the task by 10. All subsequent attempts within a 5 minute period will incur a +2 circumstance modifier to the DC.
Special: If you have the Deft Hands feat, you get a +2 bonus on Sleight of Hand checks.
Synergy: If you have 5 or more ranks in Bluff, you get a +2 bonus on Sleight of Hand checks.
Untrained: An untrained Sleight of Hand check is simply a Dexterity check. Without actual training, you can’t succeed on any Sleight of Hand check with a DC higher than 10, except for hiding an object on your body.
All pick pocket attempts on PCs will be logged.
NWN Object Dependencies
None
Local Variables and External Configs
sItemOwner (original owner only)
Logging and Debugging (global LOG & DEBUG (on/off) constants)
Item Name, Item Tag, Source PC (PC Name, GSID, Public CD Key), Target PC, Server ID, Datestamp
Persistence Requirements
None
Event Dependencies
OnDisturbed