Feature Specification: Loot Notification
Posted: Thu Mar 02, 2006 4:24 am
Loot Notification
Loot Notification as defined by the APM is detailed below. I'd like to see details that are missing filled in by our resident ACR experts.
For a short explanation of the feature specification format, visit:
http://www.alandfaraway.org/phpbbforum/ ... hp?t=27229
Functional Requirements
When an item is taken from a dead monster, PC or NPC’s inventory, all PCs within perception range have a chance to be notified (DC?). PCs of a more secretive nature may try to pickpocket the dead creature to avoid triggering the notification. Failure means all nearby PCs are told of the pickpocket attempt.
All items looted off a PC corpse will be logged to facilitate tech raises and/or CvC reversals. All items bartered between two PCs will be logged if the item value exceeds 100gp.
NWN Object Dependencies
None
Local Variables and External Configs
sItemOwner (original owner only)
Logging and Debugging (global LOG & DEBUG (on/off) constants)
Item Name, Item Tag, Source PC (PC name, GSID, Public CD Key), Target PC, Server ID
Persistence Requirements
None
Event Dependencies
OnDisturbed
Loot Notification as defined by the APM is detailed below. I'd like to see details that are missing filled in by our resident ACR experts.
For a short explanation of the feature specification format, visit:
http://www.alandfaraway.org/phpbbforum/ ... hp?t=27229
Functional Requirements
When an item is taken from a dead monster, PC or NPC’s inventory, all PCs within perception range have a chance to be notified (DC?). PCs of a more secretive nature may try to pickpocket the dead creature to avoid triggering the notification. Failure means all nearby PCs are told of the pickpocket attempt.
All items looted off a PC corpse will be logged to facilitate tech raises and/or CvC reversals. All items bartered between two PCs will be logged if the item value exceeds 100gp.
NWN Object Dependencies
None
Local Variables and External Configs
sItemOwner (original owner only)
Logging and Debugging (global LOG & DEBUG (on/off) constants)
Item Name, Item Tag, Source PC (PC name, GSID, Public CD Key), Target PC, Server ID
Persistence Requirements
None
Event Dependencies
OnDisturbed