Feature Specification: Resurrection
Posted: Wed Mar 01, 2006 12:43 am
Resurrection
Resurrection as defined by the APM is detailed below. I'd like to see details that are missing filled in by our resident ACR experts.
For a short explanation of the feature specification format, visit:
http://www.alandfaraway.org/phpbbforum/ ... hp?t=27229
Functional Requirements
ALFA is a permadeath environment. PCs will stay dead, unless the subject of a resurrection. If resurrected, the PC will be returned to his or her body with all gear intact (granting the corpse wasn’t looted in the meantime), wherever the body lies at time of resurrection. Upon resurrection, the lingering effects of the shock of death will be obvious—PCs lose a level at death (applied at the time of resurrection to facilitate tech raises by DMs) or suffer -1 to Constitution if they die at level 1. These effects are mitigated by the casting of True Resurrection. There are three ways to receive a resurrection:
Resurrection by a PC:
In order to resurrect another player, a PC has to cast Raise Dead, Resurrection, or True Resurrection on the deceased character’s corpse and possess a diamond for Raise Dead worth 5,000gp, a blessed diamond for Resurrection worth 10,000gp, and a blessed diamond for True Resurrection worth 25,000gp. Casting of the True Resurrection spell will bring up a conversation menu of dead PCs to resurrect, since a piece of the body is not necessary for this spell to work. The target player does not have to be online for a resurrection to succeed.
Resurrection by an NPC:
One way to resurrect a dead comrade is to carry the corpse to an NPC cleric. Resurrection is expensive and might require the additional component of a specially blessed diamond or even a service to the temple. Resurrection is never undertaken lightly and is therefore only ever offered to worshippers of the same patron deity, of shared purpose (according to dogma), or of sufficiently high reputation within the Priest's Church (faction) earned through questing. Resurrection spells cast by NPCs will be used up until restored through prayer.
When a PC is raised by an NPC priest, they will recieve a non-droppable IOU item. This item names the god who performed the raise, covers one inventory square, and can only be removed by a DM. The item description says "A life is an expensive thing. The church of ***** might still yet call a favour upon you." This acts as a 'Soft Raise Cap'. It will allow a DM to, at a quick glance, see how many times a PC has been raised recently. And it will make the PC aware of how many times he has been raised.
When a DM sees one of these items, they may decide that a quest is needed to be carried out for the payment to be finished. Should they decide that a quest is not needed, a wand will be used to remove the IOU Item.
NPC casters will use up their spell slots when casting spells to tend to players. NPC priests will also be unavailable for a time each day to pray to restore their spells.
Resurrection by a DM:
A player may petition for DM assistance if they believe they were wrongfully killed. If the DM comes to the same conclusion, s/he will be able to raise the character.
For a character to be successfully resurrected, the soul must be willing and free to return from the afterlife and the god must be willing to grant the spell. Kelemvor and Velsharoon are unlikely to grant raises except in exceptional circumstances, while Hoar would always grant one so his faithful can exact revenge.
The faithless cannot be resurrected.
Characters that have died of old age cannot be resurrected.
The Black Rock should be destroyed upon a successful resurrection.
NWN Object Dependencies
Raise Dead, Resurrection, & True Resurrection Scrolls/Spells, Black Rock, IOU Items (for each deity), Diamonds, Holy Water
Local Variables and External Configs
None
Logging and Debugging (global LOG & DEBUG (on/off) constants)
Number of Ressurections, Ressurected By
Persistence Requirements
Character Hit Points
Event Dependencies
None
Resurrection as defined by the APM is detailed below. I'd like to see details that are missing filled in by our resident ACR experts.
For a short explanation of the feature specification format, visit:
http://www.alandfaraway.org/phpbbforum/ ... hp?t=27229
Functional Requirements
ALFA is a permadeath environment. PCs will stay dead, unless the subject of a resurrection. If resurrected, the PC will be returned to his or her body with all gear intact (granting the corpse wasn’t looted in the meantime), wherever the body lies at time of resurrection. Upon resurrection, the lingering effects of the shock of death will be obvious—PCs lose a level at death (applied at the time of resurrection to facilitate tech raises by DMs) or suffer -1 to Constitution if they die at level 1. These effects are mitigated by the casting of True Resurrection. There are three ways to receive a resurrection:
Resurrection by a PC:
In order to resurrect another player, a PC has to cast Raise Dead, Resurrection, or True Resurrection on the deceased character’s corpse and possess a diamond for Raise Dead worth 5,000gp, a blessed diamond for Resurrection worth 10,000gp, and a blessed diamond for True Resurrection worth 25,000gp. Casting of the True Resurrection spell will bring up a conversation menu of dead PCs to resurrect, since a piece of the body is not necessary for this spell to work. The target player does not have to be online for a resurrection to succeed.
Resurrection by an NPC:
One way to resurrect a dead comrade is to carry the corpse to an NPC cleric. Resurrection is expensive and might require the additional component of a specially blessed diamond or even a service to the temple. Resurrection is never undertaken lightly and is therefore only ever offered to worshippers of the same patron deity, of shared purpose (according to dogma), or of sufficiently high reputation within the Priest's Church (faction) earned through questing. Resurrection spells cast by NPCs will be used up until restored through prayer.
When a PC is raised by an NPC priest, they will recieve a non-droppable IOU item. This item names the god who performed the raise, covers one inventory square, and can only be removed by a DM. The item description says "A life is an expensive thing. The church of ***** might still yet call a favour upon you." This acts as a 'Soft Raise Cap'. It will allow a DM to, at a quick glance, see how many times a PC has been raised recently. And it will make the PC aware of how many times he has been raised.
When a DM sees one of these items, they may decide that a quest is needed to be carried out for the payment to be finished. Should they decide that a quest is not needed, a wand will be used to remove the IOU Item.
NPC casters will use up their spell slots when casting spells to tend to players. NPC priests will also be unavailable for a time each day to pray to restore their spells.
Resurrection by a DM:
A player may petition for DM assistance if they believe they were wrongfully killed. If the DM comes to the same conclusion, s/he will be able to raise the character.
For a character to be successfully resurrected, the soul must be willing and free to return from the afterlife and the god must be willing to grant the spell. Kelemvor and Velsharoon are unlikely to grant raises except in exceptional circumstances, while Hoar would always grant one so his faithful can exact revenge.
The faithless cannot be resurrected.
Characters that have died of old age cannot be resurrected.
The Black Rock should be destroyed upon a successful resurrection.
NWN Object Dependencies
Raise Dead, Resurrection, & True Resurrection Scrolls/Spells, Black Rock, IOU Items (for each deity), Diamonds, Holy Water
Local Variables and External Configs
None
Logging and Debugging (global LOG & DEBUG (on/off) constants)
Number of Ressurections, Ressurected By
Persistence Requirements
Character Hit Points
Event Dependencies
None