Feature Specification: Resting

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Fionn
Ancient Red Dragon
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Post by Fionn »

4-11 is an average of 7.5 7.5*6=45, so the food would be the prefered method of healing if unlimited.

I'd rather see it limited to only while resting, and reduce the price (1-2 GP). Alternately, if the purpose is to give lowbies a way to get to full HPs easily, simply add in a bonus 4 HPs to the rest. Ftr1 with 6/12 HPs goes to 11. Ftr10 with 60/120 HPs goes to 74.
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Ronan
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Post by Ronan »

Actually, taking 10 takes just as long as an ordinary skill check. Taking 20 is what takes a lot of time (typically 10 minutes for a skill which takes 1 round to complete).
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ç i p h é r
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Post by ç i p h é r »

I like food + rest idea as well. It's not a healing agent, but it does help you recover over time.

About taking ten. Maybe it's a DM house rule I've been playing under or maybe it originated under 3e, but whatever the actual time elapsed is, it would have to be a routine activity for it to be ~immediate. I don't think setting up a tent properly is exactly routine. If you've never done it before, you'd definitely struggle especially alone. Hard to make that kind of distinction in NWN, which is why I think the survival check makes sense - wilderness sorts would be expected to know how to do such things (class skill), other folks wouldn't (cross class skill).

We could bump the DC if we're just splitting hairs though.
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