4-11 is an average of 7.5 7.5*6=45, so the food would be the prefered method of healing if unlimited.
I'd rather see it limited to only while resting, and reduce the price (1-2 GP). Alternately, if the purpose is to give lowbies a way to get to full HPs easily, simply add in a bonus 4 HPs to the rest. Ftr1 with 6/12 HPs goes to 11. Ftr10 with 60/120 HPs goes to 74.
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I like food + rest idea as well. It's not a healing agent, but it does help you recover over time.
About taking ten. Maybe it's a DM house rule I've been playing under or maybe it originated under 3e, but whatever the actual time elapsed is, it would have to be a routine activity for it to be ~immediate. I don't think setting up a tent properly is exactly routine. If you've never done it before, you'd definitely struggle especially alone. Hard to make that kind of distinction in NWN, which is why I think the survival check makes sense - wilderness sorts would be expected to know how to do such things (class skill), other folks wouldn't (cross class skill).
We could bump the DC if we're just splitting hairs though.
About taking ten. Maybe it's a DM house rule I've been playing under or maybe it originated under 3e, but whatever the actual time elapsed is, it would have to be a routine activity for it to be ~immediate. I don't think setting up a tent properly is exactly routine. If you've never done it before, you'd definitely struggle especially alone. Hard to make that kind of distinction in NWN, which is why I think the survival check makes sense - wilderness sorts would be expected to know how to do such things (class skill), other folks wouldn't (cross class skill).
We could bump the DC if we're just splitting hairs though.