I can't say for sure now, but lets go ahead assuming yes.darrenhfx wrote:Are we using all PRCs available in the new game?
Data entry needed: Feats & skills
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- darrenhfx
- Beholder
- Posts: 1982
- Joined: Fri Jul 30, 2004 5:35 pm
- Location: Halifax, Canada GMT -4 (AST)
Have to send this decision upstairs, warlock class skills aren't written up in any sourcebook as of yet so all we have to work from is this:
http://nwvault.ign.com/View.php?view=NW ... elect_id=4
Care to fill in the remaining class skills for our complete class list?
X's indicate the class skills from those available in the game.
1 Appraise
2 Balance
3 Bluff X
4 Climb
5 Concentration X
6 DecipherScript
7 Diplomacy
8 DisableDevice
9 Disguise X
10 EscapeArtist
11 Forgery
12 GatherInformation
13 HandleAnimal
14 Heal X
15 Hide
16 Intimidate X
17 Jump X
18 Knowledge(arcana) X
19 Knowledge(architectureandengineering)
20 Knowledge(dungeoneering)
21 Knowledge(geography)
22 Knowledge(history)
23 Knowledge(nature)
24 Knowledge(nobilityandroyalty)
25 Knowledge(religion) X
26 Knowledge(theplanes) X
27 Listen
28 MoveSilently
29 OpenLock
30 Perform(act)
31 Perform(comedy)
32 Perform(dance)
33 Perform(keyboardinstruments)
34 Perform(oratory)
35 Perform(percussioninstruments)
36 Perform(stringinstruments)
37 Perform(windinstruments)
38 Perform(sing)
39 Profession X
40 Ride
41 Search
42 SenseMotive X
43 SleightOfHand
44 SpeakLanguage
45 Spellcraft X
46 Spot
47 Survival
48 Swim
49 Tumble
50 UseMagicDevice X
They have lore for a class skill as well so maybe arcana and the planes would be appropriate knowledges.
http://nwvault.ign.com/View.php?view=NW ... elect_id=4
Care to fill in the remaining class skills for our complete class list?
X's indicate the class skills from those available in the game.
1 Appraise
2 Balance
3 Bluff X
4 Climb
5 Concentration X
6 DecipherScript
7 Diplomacy
8 DisableDevice
9 Disguise X
10 EscapeArtist
11 Forgery
12 GatherInformation
13 HandleAnimal
14 Heal X
15 Hide
16 Intimidate X
17 Jump X
18 Knowledge(arcana) X
19 Knowledge(architectureandengineering)
20 Knowledge(dungeoneering)
21 Knowledge(geography)
22 Knowledge(history)
23 Knowledge(nature)
24 Knowledge(nobilityandroyalty)
25 Knowledge(religion) X
26 Knowledge(theplanes) X
27 Listen
28 MoveSilently
29 OpenLock
30 Perform(act)
31 Perform(comedy)
32 Perform(dance)
33 Perform(keyboardinstruments)
34 Perform(oratory)
35 Perform(percussioninstruments)
36 Perform(stringinstruments)
37 Perform(windinstruments)
38 Perform(sing)
39 Profession X
40 Ride
41 Search
42 SenseMotive X
43 SleightOfHand
44 SpeakLanguage
45 Spellcraft X
46 Spot
47 Survival
48 Swim
49 Tumble
50 UseMagicDevice X
They have lore for a class skill as well so maybe arcana and the planes would be appropriate knowledges.
- darrenhfx
- Beholder
- Posts: 1982
- Joined: Fri Jul 30, 2004 5:35 pm
- Location: Halifax, Canada GMT -4 (AST)
A few questions:
Arcane Trickster - In the DMG, it lists knowledge as a class skill without either saying "all skills, taken individually" or listing a specific knowledge type.
Shadow Thief of Amn - Although I believe PGtF is supposed to be 3.5, it lists innuendo and pick pocket as class skills.
Neverwinter 9 - There are 3 class skill 2da's for this prc; cls_skill_nw9ag, cls_skill_nw9mg, and class_skill_nw9wd. As I haven't tried playing this class, I'm not sure what the differences are.
A few of the prcs that didn't make it into the OC; shifter, kensei, mystic theurge as well as a few 2da's that I can't identify as prcs, *_contm and *_sacrd.
Any thoughts?
Arcane Trickster - In the DMG, it lists knowledge as a class skill without either saying "all skills, taken individually" or listing a specific knowledge type.
Shadow Thief of Amn - Although I believe PGtF is supposed to be 3.5, it lists innuendo and pick pocket as class skills.
Neverwinter 9 - There are 3 class skill 2da's for this prc; cls_skill_nw9ag, cls_skill_nw9mg, and class_skill_nw9wd. As I haven't tried playing this class, I'm not sure what the differences are.
A few of the prcs that didn't make it into the OC; shifter, kensei, mystic theurge as well as a few 2da's that I can't identify as prcs, *_contm and *_sacrd.
Any thoughts?
SRD says all skills, so lets go with that.darrenhfx wrote:Arcane Trickster - In the DMG, it lists knowledge as a class skill without either saying "all skills, taken individually" or listing a specific knowledge type.
Hrm. Not sure, we'll have to find someone with more knowledge of PnP. I'd bet WotC issued a correction for this at some point...darrenhfx wrote:Shadow Thief of Amn - Although I believe PGtF is supposed to be 3.5, it lists innuendo and pick pocket as class skills.
Don't bother with these, we aren't going to include the NW9 PrC in ALFA.darrenhfx wrote:Neverwinter 9 - There are 3 class skill 2da's for this prc; cls_skill_nw9ag, cls_skill_nw9mg, and class_skill_nw9wd. As I haven't tried playing this class, I'm not sure what the differences are.
Don't worry about non-implemented PrCs, just don't bother touching them.darrenhfx wrote:A few of the prcs that didn't make it into the OC; shifter, kensei, mystic theurge as well as a few 2da's that I can't identify as prcs, *_contm and *_sacrd.
I believe all the errata are online here:Ronan wrote:Hrm. Not sure, we'll have to find someone with more knowledge of PnP. I'd bet WotC issued a correction for this at some point...
http://www.wizards.com/default.asp?x=dnd/er/20060531a
The only errata I can see for the Shadow Thief is that they're meant to get +3d6 sneak attack at 5th level.
Weirdly, the pre-sale toolset included several Mystic Theurge feats. I hope they do implement the class at some point, although this is largely because it would have made my NWN1 PC a little more useful!darrenhfx wrote:A few of the prcs that didn't make it into the OC; shifter, kensei, mystic theurge as well as a few 2da's that I can't identify as prcs, *_contm and *_sacrd.
- darrenhfx
- Beholder
- Posts: 1982
- Joined: Fri Jul 30, 2004 5:35 pm
- Location: Halifax, Canada GMT -4 (AST)
Last set of clarifications:
Weapon Master: According to Sword and Fist, they have Knowledge (weaponry) as a class skill. Thsi isn't one of the new knowledge catergories so we coudl either pick an existing category or I could add this new one.
Warpriest: Similar to WM, according to Defenders of the Faith has Knowledge(war) as a class skill which isn't amonst the newly added knowledge skills.
Shadow Thief: Pick Pocket has been renamed as Sleight of Hand and Innuendo has been rolled into Bluff. Is it alright to make these changes?
Weapon Master: According to Sword and Fist, they have Knowledge (weaponry) as a class skill. Thsi isn't one of the new knowledge catergories so we coudl either pick an existing category or I could add this new one.
Warpriest: Similar to WM, according to Defenders of the Faith has Knowledge(war) as a class skill which isn't amonst the newly added knowledge skills.
Shadow Thief: Pick Pocket has been renamed as Sleight of Hand and Innuendo has been rolled into Bluff. Is it alright to make these changes?
Looks like there isn't a 3.5 source for Weapon Master. I'm really not familiar with converting 3.0 PrCs to 3.5. Are there more class stills available to 3.0 PrCs, or less? Anyone know? For now though, I think we could just add ride in place of Knowledge (weaponry).darrenhfx wrote:Weapon Master: According to Sword and Fist, they have Knowledge (weaponry) as a class skill. Thsi isn't one of the new knowledge catergories so we coudl either pick an existing category or I could add this new one.
Complete Divine (a 3.5 source) has it as knowledge (history), so lets go with that.darrenhfx wrote:Warpriest: Similar to WM, according to Defenders of the Faith has Knowledge(war) as a class skill which isn't amonst the newly added knowledge skills.
Thats fine.darrenhfx wrote:Shadow Thief: Pick Pocket has been renamed as Sleight of Hand and Innuendo has been rolled into Bluff. Is it alright to make these changes?
w00t. Next step is to upload them, and then wait on some word from OE if custom TLKs will ever be fixed, and if the GUI will be patched so added skills are actually viewable
I can't imagine these things won't be coming... But one never knows.
Also, we could find all the PrCs with skill requirements which differ from canon (generally due to missing 3.5 skills), and all the feats which affect some of the removed skills. The PrC thing is trivial, but it might be difficult to track down all of the feats... I'm not really sure where the best place to find a listing of that sort of thing, either.

Also, we could find all the PrCs with skill requirements which differ from canon (generally due to missing 3.5 skills), and all the feats which affect some of the removed skills. The PrC thing is trivial, but it might be difficult to track down all of the feats... I'm not really sure where the best place to find a listing of that sort of thing, either.
Not sure if this is the right thread -
Are we adding Weapon Focus - Ray to ALFA's version of NWN2?
Are we adding Weapon Focus - Ray to ALFA's version of NWN2?
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