Feature Specification: Resurrection
Moderators: ALFA Administrators, Staff - Technical
I like the plan of DM'd rezzes unless there is a PC with the ability. If we wish to script it, I suggest we do it right. Death Scripts can easily set a persitent string to let us know the dead guy's race/align/diety/etc. Set the Priest Scripts to read it and check what they care about...
PC: Bot (WD)
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Joos, that's True Resurrection.
Ronan, since DMs have access to all spells, and therefore True Resurrection, I think the no con/level loss is already covered as long as we introduce the spell.
Ronan, since DMs have access to all spells, and therefore True Resurrection, I think the no con/level loss is already covered as long as we introduce the spell.
Good point, though it's likely a very simple implementation. For the sake of thoroughness, we should probably at least define it.Ronan wrote:Casting of the spell (by PC or NPC) should bring up a conversation menu of which PC to resurrect, since a piece of the body is not necissary. Alternatively, we could just not worry about it since at 25,000gp and a 9th level spell, any true resurrections will be rare enough to warrent DM attention.
Can you quote the relevant text here?Ronan wrote:The FRCS has a whole section on priests, healing, and how they treat other faiths.
PC: Bot (WD)
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Clerics heal their peers, their flock, the faithful, and those of similar faiths in that order. Clerics have *limited* resources, so you can't heal the entire party off one acolyte - you may need to wait of pay a full priest thrice the rate. Also note, Evil priests will have far fewer cure spells available due to the inability to spontaneously cast them.
Raise/Rez is never undertaken lightly. Prices may vary, and a Geas/Quest may be required. This is ONLY listed under the section for 'same patron diety'. Clr(Tyr) will only bring back a follower of Tyr.
Disease/Drain/Poison are listed only under 'Same' and 'Allied' patron diety.
'Neutral Patron Diety' only lists basic healing (CLW -> CCW) as a 'mercenary action'. Goodly priests might be more willing, evil ones less so unless they need the gold.
Raise/Rez is never undertaken lightly. Prices may vary, and a Geas/Quest may be required. This is ONLY listed under the section for 'same patron diety'. Clr(Tyr) will only bring back a follower of Tyr.
Disease/Drain/Poison are listed only under 'Same' and 'Allied' patron diety.
'Neutral Patron Diety' only lists basic healing (CLW -> CCW) as a 'mercenary action'. Goodly priests might be more willing, evil ones less so unless they need the gold.
PC: Bot (WD)
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Great info. I think we can adopt the last three paragraphs as they are.

As for cost, it might be best to formulate a simple pricing algorithm. For instance, for every spell used, the price increases by a factor of X (1.5?). This resets every day with prayer of course. We might also consider having priests with varying levels available to the faithful. The higher your standing within an order (tied to faction reputation? tied to faith rank?), the more services open to you (higher level priests with more cures, stronger spells, etc).
So in order to do this, we'd need to make sure scripts use up NPC spell slots when tending to players needs and that NPC priests go offline for a time each day to pray to restore their spells. Sounds like the perfect segue into AI and sims.Fionn wrote:Clerics heal their peers, their flock, the faithful, and those of similar faiths in that order. Clerics have *limited* resources, so you can't heal the entire party off one acolyte - you may need to wait of pay a full priest thrice the rate. Also note, Evil priests will have far fewer cure spells available due to the inability to spontaneously cast them.

As for cost, it might be best to formulate a simple pricing algorithm. For instance, for every spell used, the price increases by a factor of X (1.5?). This resets every day with prayer of course. We might also consider having priests with varying levels available to the faithful. The higher your standing within an order (tied to faction reputation? tied to faith rank?), the more services open to you (higher level priests with more cures, stronger spells, etc).
Nah, priests are whores, the X factor may be lower (or you'd start out at a lower base) if you have a high reputation. Per Canon, it's not your level or your involvement so much as what God you worship....which is rather silly since most PC worship several.
Yea, I'd tie this into reputation. Divine Casters of the same God can be an overriding check if we like, but any non-evil (reputation) Ftr is likely to get healing from Torm.
Yea, I'd tie this into reputation. Divine Casters of the same God can be an overriding check if we like, but any non-evil (reputation) Ftr is likely to get healing from Torm.
PC: Bot (WD)
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