Spell Edits
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Spell Edits
Given that the next patch is likely to be released after Live, ought we to consider adopting now the various spell changes, corrections, and fixes that may end up being included in that patch?
Darren and I have looked at the two main vault packages in some detail, and they also appear to be the source for most of Obsidian's patch adjustments. Certainly, there are a significant number of corrections - particularly for Invocations - that could do with being implemented prior to Live.
Darren and I have looked at the two main vault packages in some detail, and they also appear to be the source for most of Obsidian's patch adjustments. Certainly, there are a significant number of corrections - particularly for Invocations - that could do with being implemented prior to Live.
I'm not certain what the new target data for Live status is, but I was under the impression it wasn't imminent. Supposedly, the 1.12 patch will be out "soon," as it's already been in beta testing for a couple of weeks. Also, the release of the Mysteries of Westgate premium module is tied to the forthcoming patch, so Atari has a financial incentive not to delay things too long.
Hence it is probably reasonable to estimate something like end of March for the patch release, and decide on Rusty's proposal with that in mind.
Hence it is probably reasonable to estimate something like end of March for the patch release, and decide on Rusty's proposal with that in mind.
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Are they simply changes to stock spell scripts? If so, there'd be no harm in bundling them in with our HAKs. We can easily remove them once the official spell updates are in. We could also just package them separately with the expectation of removing them altogether once the update arrives, assuming we get a server live before then.
Got links to the packages?
Got links to the packages?
http://nwvault.ign.com/View.php?view=NW ... tail&id=85
and
http://nwvault.ign.com/View.php?view=NW ... tail&id=99
Obs take a lot of their fixes from these two packs.
I'd tentatively recommend player1's fixes over Reeron's.
and
http://nwvault.ign.com/View.php?view=NW ... tail&id=99
Obs take a lot of their fixes from these two packs.
I'd tentatively recommend player1's fixes over Reeron's.
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Obs picking up on player1's work saves us some effort.
Latest edits much shorter: http://nwvault.ign.com/View.php?view=NW ... tail&id=85
Latest edits much shorter: http://nwvault.ign.com/View.php?view=NW ... tail&id=85
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