Moveable Placeables

Scripted ALFA systems & related tech discussions (ACR)

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Teric neDhalir
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Moveable Placeables

Post by Teric neDhalir »

One question: How? Or rather, having put a placeable with the right (I think) variables set how does a PC interact with it?
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AcadiusLost
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Post by AcadiusLost »

Sounds like you're referring to the PPP (Persistent Portable Placeables) system, which was meant to allow you to, for example, pick up a chair (gaining an inventory item called "chair", with appropriate weight, and destroying the placeable version), and carry it around in inventory, putting it back down (by dropping the item) to spawn a fresh one at the location of your choice.

While this functions to some extent already with the PC corpses (which work something like persistent, portable, p-storage), the system is incomplete in terms of other placeables. It would be a nifty thing to have working in NWN2-ALFA, but it's not mission-critical for Live, so it's kind of on hold since we're pretty shorthanded in Tech at the moment.

Among other things, what it would rely on is having "item" blueprint versions of all the potentially portable persistent placeables for pallete perusal and the placeable blueprints set up with local variables to point at them. We'd also need a good way to define the alternate interaction mode ("pick up", instead of "sit on", or "open") - this is potentially do-able by using the Heed's PC tools custom buttons (though awkward), or by modding further the contextmenu.xml file (a bit complicated). It's a project I'd enjoy getting back to at some point, but sidelined for the moment.

Most of the scripting framework is in place though- imagine being able to go down to the locksmith shop IC and buy a small (persistent) chest, which you can lug up to your PC's tiny apartment, set it down in the corner, and use it from then onwards- all without a DM's assistance or module updates. (on the flip side- imagine burglarizing such an apartment, but being able to carry the chest off with you if you can't manage the lock!).

It's a neat system.
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Teric neDhalir
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Post by Teric neDhalir »

No problem. Thanks.
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