[edit: subject line was incorrect]Jasperre wrote:ambientmusic.2da
New column "Label" - which is at the far right, and for default tracks just has the "Resource" column copied to it. User tracks can likely label it like the spells.2da can be.
appearance.2da
4 amazing changes
* Line 542: Label column: Beetle_Bombadier -> Beetle_Bombardier
* Line 574: Label column: "Dwarf,Durgar" -> "Dwarf,Duergar"
* Line 602: Label column: NPC_Kharlever -> NPC_Khralver
* Line 611: Label column: NPC_HunterStaute -> NPC_HunterStatue
crafting.2da
* TAGS column. Mass change, all "0" values now "****"
* SKILL column. Line 4 - 146 - "0" values now "1092"
disease.2da
Mummy Rot First_Save and Subs_Save changed from 20 / 20 to 16 / 16. This generally affects the mummy's melee attack if I recall correctly.
doortypes.2da
OpenTime column added to far right. All entries are **** . What is this for?
feat.2da
Column: OrReqFeat3, lines: 68, 69, 70, 72 (Improved Critical for: Short sword, Shortbow, Rapier, Longsword). Entries changed from **** to 1763 (Bard Weapon Proficiency).
iprp_bonushp.2da
New entries added for values 25, 30...+5...50.
iprp_monsterhit.2da
Added Ability Drain 1d4, 1d6 and 1d8 variants. Not sure what the original was.
k_xp_awards.2da - Removed
spells.2da
* Line: 371 (Horrid Wilting) Column: TargetingUI. changed from 2 to 10.
* Line: 490 (Stone to Flesh) Column: Category. changed from 9 to 7.
terrainmaterials.2da
Empty new lines to 164 (Padding?), on 165 is a new entry for TT_GR_Cliff_08.
texturestileceiling.2da - New
texturestilefloor.2da - New
texturestilewall.2da - New
Not really sure why they were added, am not a modeller.
visualeffects.2da
Line: 877 (Acid Breath). Column: Ces_HeadCon_Node. Changed from fx_question_fountain.sef to ****
1.05 -> 1.06 Beta 2da changes
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1.05 -> 1.06 Beta 2da changes
The amazing Jasperre has sussed these out with WinMerge:
Last edited by AcadiusLost on Fri May 11, 2007 9:20 pm, edited 1 time in total.
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Yes, I think moving ours into their is the better approach too. While a changelog certainly helps, I don't think we can entirely depend on that, which means we still need to verify all the lines. It might be best for us to wait until NWN2 reaches a satisfactory state (ie they finally provide all the things we critically need) before we dive into 2DAs. Anyone have a different opinion?