Feature Specification: Weapon Breakage & Armor Damage

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Spider Jones
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Post by Spider Jones »

Weapon breakage does exists in D&D. Weapons have hardness and hp scores for a reason. There are effects that harm gears, there is Sundering, et cetera. I'd be for including Sundering in ALFA NWN2.

Weapons simply wearing out and breaking though I'd be against. Perhaps a system of critical misses where you must confirm a critical miss and in that case your weapon breaks. Include the spells Maeva mentions as well as the ability for PCs with crafting ranks to repair their gear and it wouldn't be too bad.
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psycho_leo
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Post by psycho_leo »

Not all that is in PnP is worth including. Weapon breakage sucks, especially the way it was implemented before. "Oh... my ancient sword that resisted clashing against knights in armor and is always kept in perfect condition suddenly broke when I tried to kill that little bug that I could crush with my foot." :roll:
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Spider Jones
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Post by Spider Jones »

Yes, the old system is complete horridness. I wouldn't be for including it ever.
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MShady
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Post by MShady »

While Sundering and such does exist, it is a rare and specific thing. It does not really happen that often. Sundering is a whole seperate thing from what is being described here as routine use causing breakage. That I would very much like to avoid.

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psycho_leo
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Post by psycho_leo »

*beats dead horse* Stay down god damnit! :evil:
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yavanion
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Post by yavanion »

Personally id like to add item breakage as a system, and thats for several reasons, id like it to be a system where the weapon gradually deteriorates, and if not kept after will eventually fully break, and become useless... people with skill in crafting can have a tool to examine their items and try learn how "damaged" the items are...

As some have pointed out in this thread, it can be RPed without rules, sure that is true, but just becouse you can "click" something doesent mean you shouldent RP it as well... And ask yourself, how many of you would RP that your weapon broke in the "epic" fight, or would you just do it when it dident matter ?... point is combat is "click" fest in nwn, should we remove that , and just RP combat ?... Forced RP, bad things do happen, and its part of the game, i shouldent be able to choose when my weapon breakes, its bad luck, its a happening that adds to the game, and thus RP it out...

It also adds alot more features to characters that wish to invest in non- combat related skill, ie such as crafting, ie earn coin and friends by being usefull in areas not combat...

As a last note though, this is a luxury bonus to the game, it isent a important feature to make the game playable, so when the core elements has been added, we can look to these more candy like featuers...

(edit) As a side note for those that say all should play wizards/spellcaster, i also think that all spells that got a "higher"cost spell component, should be added to the game as well
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psycho_leo
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Post by psycho_leo »

Things like that just makes playing more difficult and more of a chore. I assume warriors tend to their weapons while not using them. Its a matter of survival. If they don't do it they will die. Forcing people to RP this just makes playinh looking like a chore. Next thing people are going to suggest we RP sleeping ot taking a cr*p.
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yavanion
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Post by yavanion »

Psycho_leo

Sure it all comes down to different play styles, neither of us are right, and neither of us are wrong, we just have to agree in what direction we want alfa to go... For exmaple, do you think clerics/druids/paladins etc should RP their faith and belieaf just couse they should get their magic ?, or will that be more of a chore ?... I personally enjoy brining these aspects into the game, wheter as cleric rping my faith, or as fighter looking after my gear...
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psycho_leo
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Post by psycho_leo »

Clerics and druids must act as their faith's dogma all the time. RP faith and praying is not quite the same as polishing an suit of FP, is it? If you want to do that, by all means go ahead. Some DM might even like it.
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yavanion
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Post by yavanion »

I say it is the same, as a cleric/druid etc, you have to uphold your faith ingame, the faith is a big part of your character, and by such the faith aspect should be a big part of the RP of the character, or you will loose your magic...

As for a fighter, your gear is important, if you do not take care of your weapons armour etc, they will eventually break, ie why is it so bad to RP you doing this ingame, and having a system for it...

as i said before, many things that isent "fun", but its part of life, and i enjoy reping out all aspects of my character, ewen those that isent fun for my character
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psycho_leo
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Post by psycho_leo »

yavanion wrote: As for a fighter, your gear is important, if you do not take care of your weapons armour etc, they will eventually break, ie why is it so bad to RP you doing this ingame, and having a system for it...
And what exactly do you think your fighter does when he's at his home resting from his adventure? Getting drunk all day? Maybe so, but he's tending to his gear.
yavanion wrote: as i said before, many things that isent "fun", but its part of life, and i enjoy reping out all aspects of my character, ewen those that isent fun for my character
Great that you enjoy RP that. Go ahead and do it. Nobody is stoping you. What's fun for our characters doesn't matter in this discussion. What's fun for us as players do. I'm willing to bet the majority doesn't find it fun when you 9k magical weapon breaks in teh middle of a fight despite the condition you keep it. By the way, that's the reason breakage was taken out. I don't see a good enough reason for it to come back.

Now if you all want that back in, by all means go ahead. But be ready for much drama.
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yavanion
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Post by yavanion »

Psyco leo wrote
"And what exactly do you think your fighter does when he's at his home resting from his adventure? Getting drunk all day? Maybe so, but he's tending to his gear."

Do a cleric at home, do all his praying and faith worship, and thus when he is ingame, dont have to RP his faith ?
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psycho_leo
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Post by psycho_leo »

Do you even read what I say? Clerics have to RP their faith ALL THE FRIGGING TIME. Praying at home and them doing whatever the hell they want doesn't cut it. And you don't see a warrior bash a orc and go tend to his sword once more before hitting the main camp. They only do it at home, maybe on the road if he's a wanderer, but only when its safe.
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AcadiusLost
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Post by AcadiusLost »

I'm not seeing this discussion as productive to working out potential implementations of the ALFA core rules.

Clearly, weapon breakage is a contentious issue. We will /not/ be putting back in the old weapon breakage system. If a system for this does get designed, it will be designed to address the primary concerns of the players likely to be affected by it, and it will be tested during the beta phase, to make sure it isn't overly frustrating for all involved.

That said, we've got no one working on it currently, and it's way, way down the priorities list. So, there really is no need to argue about it at this point.

Further arguments on the issue will result in a locking of the thread, at least temporarily.
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Post by White Warlock »

From a post back in January:

ALTERNATIVE to WEAPON BREAKAGE
Just to clarify, i'm not referring to weapon breakage when i'm talking about item repair. However, i think this concern also needs to be addressed. Weapon breakage is only reasonable if the items are of low value/quality... and with that, it makes little sense to use outright weapon breakage as a sink, so i'm inclined to agree that weapon breakage should be removed from ALFA.

An alternative to weapon breakage, is that of weapon dulling and armor damage. Weapons can be dulled and armor could be made less protective, so their effectiveness is decreased. The degree of dulling/protection-loss increases as more damage is obtained. To counteract this damage, crafting could be used to repair (yet one more sink, without having to 'lose' ones favored items) <sink>.
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