Feature Specification: Currency System

Scripted ALFA systems & related tech discussions (ACR)

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Ronan
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Post by Ronan »

Sandermann wrote:coins as actual items in the inventory is very possible, and not as cludgy as might be imagined.
This was the first plan, using the store events just as you mentioned. but it had to be scrapped because of a possible exploit involving another "feature" of aurora. I've yet to test if this bug still exists in NWN2, though (I did recently find out you can work arount it in code, its just pretty cludgy, but at least possible).

This whole thread is really outdated. Since we know we can no longer depend on item local variables staying persistant when saved on DM avatars, we'll have to switch to item properties anyways (waiting on TLK support before I can test that).

Leareth is already working on copper/silver/platinum icons.
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Strangg1
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Post by Strangg1 »

I've seen a script(s) already in NWN2 that deal with the issue using an item called a coin purse. The coin purse tells you how much gold, silver and coppers are "inside" it when you mouse over it in the character inventory, it was not an actual container so it could not be opened. The shop scripts interact with the purse when buying and selling, and the same goes for the finding of money on corpses or in containers. You also had to "use" the purse to give money to someone if i recall, which might be an issue when dealing with player trades involving goods for money. All in all it seemed to work pretty well. I'm not sure if weight of the "coins" inside the con purse were a factor or not, but it could probably be added in.




~S
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AcadiusLost
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Post by AcadiusLost »

Do we have current thinking on this? Should it be given any priority in our ACR work? Seemed like consensus opinion (albeit uninformed at the time) was that it didn't provide much significant benefit for the effort involved: most of the items we'd be looking at transacting have their value in GP, and the game is already built around those.

The main draw for a broader currency system would be:

1. Ability to supply low incremental rewards / return on sold gear

2. Ability to sell RP-centric items and services (food, etc) for < 1 gp each.
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