Parts of the ACR2 uploaded to repository

Scripted ALFA systems & related tech discussions (ACR)

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Ronan
Dungeon Master
Posts: 4611
Joined: Sun Feb 20, 2005 9:48 am

Post by Ronan »

Fine with me, though I'm still confused on its usefullness.

...getting back on-topic, Ariak has suggested that we make the persistant variables stored on bics off-limits for module builders, in the interest of stopping memory leaks on bics. And that reminds me, we need a naming convention which seperates "private" core scripts from non-private ones... _cor_* could be private, and cor_* not? Or, maybe just __ and _, as odd-looking as that may be... Or, we could ignore trying to define scripts as "private" and only worry about the global variables, constants and functions in them... [/ramble]

Also, I think the storage objects can be given additional and very usefull functionality. By setting a variable on them, we can set certain effects as unremovable, so scripts which would ordinarily remove all negative effects, for example, would look at the local variable on GetEffectCreator() and decide not to remove effects caused by the weather or non-lethal damage systems.

BTW Cipher, deletion and moving with the Eclipse GUI seems to be a snap. Should I continue to submit new NWN2 files in the same format as exists now, or should I wait for you to make some changes?

Oh, as far as hak updates, what Murky did was send the changed files to Baal, along with a changelog of some sort. Then Baal made the changes. The haks were too large to transfer them around in entirety.
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