Spawn Groups: Environments Available
Posted: Tue May 01, 2012 9:26 pm
I'd like to make available to builders my spawning system, a simple way for builders to add variable, climate-appropriate spawns for their climate areas
I created a system of scripts and waypoints that works with the ALFA spawn system to create variable encounters for various terrain types.
Available areas currently include:
Temperate Clear areas (Encounter Level 1-5)
Temperate Hills areas (Encounter Level 2-9)
Dungeon (Encounter Level 1-3)
The basic premise is, a builder can drop a waypoint in an area according to it's terrain type, and there is a customizable chance of a random spawn occurring there that favors that particular terrain type.
Each individual spawn instance is either a variable group, like 1d4+2 goblins and a 2nd level goblin fighter, or a single creature, like an ogre. The creatures called are culled from ALFA Base Resources creatures and modified as necessary.
The Temperate Clear spawns have been in beta test on Moonshaes for a few weeks and by most accounts are functioning well. I am completing testing of Temperate Hills areas for more challenging environments, and a low level Dungeon encounter spawn for PC groups of levels 1-3.
If any DMs are interested in freshening up stale areas of their modules, its a simple matter to import the waypoints, scripts, and creatures, then drop the waypoints in your areas and try it out.
Example:
A DM drops 2 temperate clear waypoints in a particular area. By default each spawn point is active 50% of the time, and rerolls every 3 real life hours. If someone kills a spawn, it may randomly recur after an hour or two of real life time.
Statistically, one of those spawns are going to be active when a PC enters the area. You can increase or decrease each individual chance, for example to make each waypoint have a 75% chance to spawn, thus increasing the frequency of appearance.
A PC then enters the area, and if it's active, the waypoint calls a script for the Temperate Clear encounter table, which either calls other groups like goblin gangs, or single creatures like a gnoll.
I've included the environment tables for your inspection below. If you'd like to give it a try let me know!
I created a system of scripts and waypoints that works with the ALFA spawn system to create variable encounters for various terrain types.
Available areas currently include:
Temperate Clear areas (Encounter Level 1-5)
Temperate Hills areas (Encounter Level 2-9)
Dungeon (Encounter Level 1-3)
The basic premise is, a builder can drop a waypoint in an area according to it's terrain type, and there is a customizable chance of a random spawn occurring there that favors that particular terrain type.
Each individual spawn instance is either a variable group, like 1d4+2 goblins and a 2nd level goblin fighter, or a single creature, like an ogre. The creatures called are culled from ALFA Base Resources creatures and modified as necessary.
The Temperate Clear spawns have been in beta test on Moonshaes for a few weeks and by most accounts are functioning well. I am completing testing of Temperate Hills areas for more challenging environments, and a low level Dungeon encounter spawn for PC groups of levels 1-3.
If any DMs are interested in freshening up stale areas of their modules, its a simple matter to import the waypoints, scripts, and creatures, then drop the waypoints in your areas and try it out.
Example:
A DM drops 2 temperate clear waypoints in a particular area. By default each spawn point is active 50% of the time, and rerolls every 3 real life hours. If someone kills a spawn, it may randomly recur after an hour or two of real life time.
Statistically, one of those spawns are going to be active when a PC enters the area. You can increase or decrease each individual chance, for example to make each waypoint have a 75% chance to spawn, thus increasing the frequency of appearance.
A PC then enters the area, and if it's active, the waypoint calls a script for the Temperate Clear encounter table, which either calls other groups like goblin gangs, or single creatures like a gnoll.
I've included the environment tables for your inspection below. If you'd like to give it a try let me know!