ABR Items - revisions
Posted: Mon May 26, 2008 3:31 am
Hello, I've been making some fixes and have noticed a few things with the ABR items, which should eventually make their way into the proper release.
Masterwork weapons, and ammunition were mispriced, due to the wacky way NWN2 toolset handles BasePrice.
Some of the swords (esp scimitars and bastardswords) look wrong when used with the current haks.
The Classification fields put the ABR items in with normal toolset ones, meaning ingame, DM can't tell which are which (and it's not easy for builders either). I've moved all the ABR weapons into a ALFA_Weapons category, remember the DM creator only sees the first level of organizartion.
Finally: Great Club - this thing does 1d6 damage and is insanely massive. We can't add ability requirements (STR minimum) or Weight Increase to weapons, so should we just cut it?
Masterwork weapons, and ammunition were mispriced, due to the wacky way NWN2 toolset handles BasePrice.
Some of the swords (esp scimitars and bastardswords) look wrong when used with the current haks.
The Classification fields put the ABR items in with normal toolset ones, meaning ingame, DM can't tell which are which (and it's not easy for builders either). I've moved all the ABR weapons into a ALFA_Weapons category, remember the DM creator only sees the first level of organizartion.
Finally: Great Club - this thing does 1d6 damage and is insanely massive. We can't add ability requirements (STR minimum) or Weight Increase to weapons, so should we just cut it?