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It just... won't... die!

Posted: Tue May 13, 2008 6:33 am
by AcadiusLost
ABR trolls (the non-cave, non-desert ones) seem to be flagged immortal, which naturally is quite disruptive to anyone who is unfortunate enough to have to fight them. Was this intended to work with a proposed special OnDeath script that was never written, or is it just an oversight?

Posted: Tue May 13, 2008 4:11 pm
by ç i p h é r
Not that I recall, though it's certainly possible. It's also possible that a script or blueprint was taken off the vault but omitted when exporting into the ABR package.

Either way, looks like we need to put in a solution. I'll see what I can do.