Cipher's Impending Madness
Posted: Tue Feb 06, 2007 6:54 am
The signs are ominous...cipher's gonna lose it, and I can't bear to see someone who's shown such dedication blow a sandshoe.
This thread should be a basemod forum. Honest appraisals of where it's at, recommendations for whether we need it, who does what, and what hapens if we don't have one.
It looks like we've got 4 or 5 (maybe more, I don't know) active building teams. Most of us are into it now, and most of us don't have cipher's basemod headache every day to worry about. And then there are the Halrin's, Sheyjin's and AL's who are producing content for everyone to use.
So the question is, as cipher has asked on the NWN2 Teams forum, do we need one?
Well, we need an ACR, which is in my estimation the guts of what cipher and Ronan have been working on. So my take is finish the ACR so we have the following:
- Persistence
- Core Rules
- Spawner
- Logging
And after that exists and is in place and being tested in the beta (and really, that's the point of a beta...getting the core things right...quests are easy to fix) we can worry about the Basemod.
And the focus of the basemod should be simplified, imo. It should be an aid to builders. The ACR is one thing and the basemod should be another, in purpose at least.
ACR = Necessary ALFA stuff
Basemod = Building templates, scripted conversations, palettes, stuff that makes life easier
And here's to you cipher...you're a champ for lasting this long.
This thread should be a basemod forum. Honest appraisals of where it's at, recommendations for whether we need it, who does what, and what hapens if we don't have one.
It looks like we've got 4 or 5 (maybe more, I don't know) active building teams. Most of us are into it now, and most of us don't have cipher's basemod headache every day to worry about. And then there are the Halrin's, Sheyjin's and AL's who are producing content for everyone to use.
So the question is, as cipher has asked on the NWN2 Teams forum, do we need one?
Well, we need an ACR, which is in my estimation the guts of what cipher and Ronan have been working on. So my take is finish the ACR so we have the following:
- Persistence
- Core Rules
- Spawner
- Logging
And after that exists and is in place and being tested in the beta (and really, that's the point of a beta...getting the core things right...quests are easy to fix) we can worry about the Basemod.
And the focus of the basemod should be simplified, imo. It should be an aid to builders. The ACR is one thing and the basemod should be another, in purpose at least.
ACR = Necessary ALFA stuff
Basemod = Building templates, scripted conversations, palettes, stuff that makes life easier
And here's to you cipher...you're a champ for lasting this long.