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Content Creation: Traps

Posted: Wed Nov 08, 2006 1:12 pm
by Ronan
Trap types are located in traps.2da. The damage, saves, etc. for each trap are detemined by its script.

Also, each trap should have the following scripts set in its events, without exception:
  • acr_trp_onclick
  • acr_trp_ondisarm
  • acr_trp_ontraptriggered
  • acr_trp_onheartbeat
  • acr_trp_onenter
  • acr_trp_onexit
  • acr_trp_onuserdefinedevent
New configuration options:
ACR_TRP_UNRECOVERABLE local integer
If nonzero, the trap cannot be recovered, but only disarmed. If zero (the default) it can be.

Do we want the traps as close as we can get them to 3.5? I'm not sure... discuss please.

Posted: Wed Nov 08, 2006 1:38 pm
by Thangorn
I'm checking to see if we have any alfa documentation on traps atm..

I think if it turns out we dont have anything, use 3.5 and if it ends up being too hardcore/too low in base mod testing, we nerf/twink and make it alfa standard.