Content Creation: Traps
Posted: Wed Nov 08, 2006 1:12 pm
Trap types are located in traps.2da. The damage, saves, etc. for each trap are detemined by its script.
Also, each trap should have the following scripts set in its events, without exception:
ACR_TRP_UNRECOVERABLE local integer
If nonzero, the trap cannot be recovered, but only disarmed. If zero (the default) it can be.
Do we want the traps as close as we can get them to 3.5? I'm not sure... discuss please.
Also, each trap should have the following scripts set in its events, without exception:
- acr_trp_onclick
- acr_trp_ondisarm
- acr_trp_ontraptriggered
- acr_trp_onheartbeat
- acr_trp_onenter
- acr_trp_onexit
- acr_trp_onuserdefinedevent
ACR_TRP_UNRECOVERABLE local integer
If nonzero, the trap cannot be recovered, but only disarmed. If zero (the default) it can be.
Do we want the traps as close as we can get them to 3.5? I'm not sure... discuss please.