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Community Content for review
Posted: Wed Oct 25, 2006 6:00 pm
by Blackwill
Every so often if some interesting pops up on the vault I will post this here for review of the Base Mod team.
First two pieces:
NWN2 TOOLS - Audolo
TEXTURES - Complete NWN2 textures
Re: Community Content for review
Posted: Wed Oct 25, 2006 6:57 pm
by Ronan
While its nice to see community stuff getting put out, the 2da isn't padded correctly. It won't be compatible with any future NWN2 updates which might add new textures (ie expansion packs, patches). So don't use it now. Not that builders can use any CC stuff until we figure out which way we are going to go with it, anyways.
Awesome. Basically its our hakupdater, but NWN2's plugin API has made it FAR easier to do in NWN2 than it was in NWN1. Hopefully the end result will have it be more user friendly and less buggy. Either way its something I'm happy to leave to the community instead of doing it ourselves.
I especially like this,
Audolo wrote:* The program is supporting the 7z Format and can decompress this files during
the download. ( The 7z Format is smaller than the rar format !)
though I am not familiar with that file format.
Posted: Sun Oct 29, 2006 10:55 am
by Blackwill
NWN2Mapper Plugin
Looks very interesting if it works. This should cut down on time invested looking for different tiles. Instead you can just pain down tunnels, dooropening etc. Really good idea IMO.
Lazjen's Sky Rings Selector
Another nifty little thing. Not as great as the above plugin, but pretty damn great.
Of course both plugins aren't needed for haks, but they are of course something up for review and possibly recommended for useage.
Re: Community Content for review
Posted: Sun Oct 29, 2006 11:26 am
by Kest
Ronan wrote:though I am not familiar with that file format.
http://www.7-zip.org/
There you go.
Re: Community Content for review
Posted: Sun Oct 29, 2006 7:07 pm
by Ronan
Kestenvarn wrote:Ronan wrote:though I am not familiar with that file format.
http://www.7-zip.org/
There you go.
Sweet.
Walkmesh and hak downloads just became a bit less of a hurdle.
10,997kb TRX -> 7-zip (Ultra compression) -> 492kb
10,997kb TRX -> WinRAR (Best compression) -> 597kb
When compressing the entire mod, it performed much, much better than WinRAR (5mb compared to 25mb). However, I think a lot of that is because the mod has copied (ie identical) areas in it.
Posted: Thu Nov 02, 2006 7:21 pm
by Blackwill
Plugin: Powerbar
Prefab: Adolescent NPCs
The first plugin looks like something real interesting.
plug-ins
Posted: Thu Nov 16, 2006 10:46 pm
by Sheyjin
I use both the power bar and the mapper plug-ins and they are awsome. saves alot of time and I can build an entire dungeon area in minutes.
Posted: Mon Dec 11, 2006 6:35 am
by HEEGZ
Prefab sittable chairs:
http://nwvault.ign.com/View.php?view=NW ... tail&id=22
Edit:
Was able to get a preliminary trial implemented into the OAS Beta:

Posted: Mon Dec 11, 2006 4:26 pm
by Ronan
For non-OAS (ie, ACR-using) servers, we will provide sitting functionality by altering the OnUsed script from "acf_plc_onused" to "acf_plc_onusedsit".
I just took at look at those sitting scripts, and I guess we'll use them if we have to, but hopefully OE will give us a better solution by the time ALFA gets to that stage.