I read through most of this thread. I never saw a conclusion on how to store ALL of the ALFA scripts.
I would think a library that holds all the scripts including sometimes used ones. It would be nice to see a library that one could browse through looking for a needed script before hiring out the work to a already overburdened scripter (oh yeah dont think yer lives are gonna get any easier once nwn2 hits gold

Of course then we add the "mandatory" scripts to the basemod. If its a On use item script like smoking pipes and herbs that would get thrown into the basemod as they are needed to be universal. Scripts such as trash can, soldiers practicing on combat dummies, etc all can be optional and pulled in as builders need them.
Also needed. Theres a ton of stuff that has no function or is against ALFA policy currently (like the cvs_on unlock door script, I did not think we were currently offering exp to thieves for picking doors? But i might be mistaken). Cleaning these up so that we have what we need and the correct function for our ruleset should be an ongoing task.
As for rarely used scripts i see it like this. DM A needs a script for next week seige weapons fair. He then goes to the ALFA script library browses through and finds we currently dont have one. He then writes one up and "submits" it to the library crew who will then look it over and add it to the library ensuring it has the proper documentation and ease of use and fits our guidlines for gameplay. This should not prevent the original writer using it for his fair but is intended for storage and use by the masses that may come along two years down the road and wish to use the script. Making sure it is well documented and uses universal coding would be the goal for having it reviewed before being added to the library.
OC