Persistant Portable Placables (PPPs in short). This allows players to pick up placables and place them down ingame themselves. Of course they way a lot and take up a whole lot of place in an inventory, just to make it akward to carry many at the same time.
It was something handy, and gave more dynamical enviroment for players. They could rearange Inn chairs. They could actually craft them and take them to where they should be.
The two big problems IMO with this system is that they take up database memory due to being persistant (location of the items gets saved) and the coding work, if it can't be taken from NWN code.
Again this is something I've seen in action and was very neat. Any thoughts?
Random idea: Persistant Portable Placables
Moderators: ALFA Administrators, Staff - Technical
No need to save the location on the item - if it is in inventory, then it is in inventory. If we wish to make them store in the mod DB so you can leave them placed over resets, that adds some overhead. The script is trivial, but does require that all modules have both the onActivate script and the placeable in their pallet.
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/ RIP \ / RIP \ / RIP \ / RIP \ /
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Already on the drawing board Blackwill. 
http://www.alandfaraway.org/phpbbforum/ ... hp?t=28150
If you'd like to add anything, let me know and I'll unlock the thread.

http://www.alandfaraway.org/phpbbforum/ ... hp?t=28150
If you'd like to add anything, let me know and I'll unlock the thread.
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Just to throw in, that sounds like a very awesome idea....I can imagine some evildoers picking up PPP treetrunks and blocking a bridge, then laying in wait to ambush someone. 

Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
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If the PPPs sway into items unique PCs would have:
-Small alter or shrine(candle, idol, sacrificial surface...etc)
-Knight camp(banner, tent, campfire,....etc)
-Scaling rope( allow thieves to ascend by droping a rope)
-Wizards study period(book, candle...etc)
All thing capable to be managed in a inventory, and rather minor in complexity once placed.
Large containers might be a good idea as well, to RP all the times a PC has to carry an container item found in game.
E.G. run into the dragon's lair and run out with the chest, we got corpses on the OAS for this.
....................................HDB.
-Small alter or shrine(candle, idol, sacrificial surface...etc)
-Knight camp(banner, tent, campfire,....etc)
-Scaling rope( allow thieves to ascend by droping a rope)
-Wizards study period(book, candle...etc)
All thing capable to be managed in a inventory, and rather minor in complexity once placed.
Large containers might be a good idea as well, to RP all the times a PC has to carry an container item found in game.
E.G. run into the dragon's lair and run out with the chest, we got corpses on the OAS for this.
....................................HDB.
OAS DM