Templates

Development of standard ALFA palettes (ABR)

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indio
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Templates

Post by indio »

Templates should be made for the following, each fully decked-out with appropriate accessories:

- Areas of each terrain type with the following:
--- Script Handles in Area Properties (spawns, weather, area cleanup)
--- Transition System

- Doors of each type with the following:
--- Scripts Handles in Door properties (close, trap reset, xp reward etc)
--- 3 varieties of strength

- Triggers:
--- Script Handles in Trigger Properties
--- Floating text announcements
--- Appropriate range of skill checks
--- Conversation OnEnter configuration

- NPCs:
--- Script Handles in NPC properties that include simple access to:
------ OnPerceive functionality (approach, flee, attack, hide etc)
------ Ambiance and Sit functionality

- Inn System:
--- Innkeeper with dialogue
--- Merchant with keys
--- Exits with key return functionality
--- Downstairs and Upstairs areas
--- Patrons and Waitresses

I'm out of time for now, but will be adding to this list. The old Base Module (I can't get it without the DM FTP) contains a bunch more useful systems like these.

If you know of more, please add them.
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ç i p h é r
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Post by ç i p h é r »

You should probably break this up and post them in the relevant object threads in this forum. The door strengths/hardness is actually something that tends to be very under used so I'm glad to see that in the list.
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Overfilled Cup
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Post by Overfilled Cup »

Also gona need good documentation of what the things do. The current basemod had good systems but not a lot of documentation in there respective commments section about what it did functionally and how to set up.
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indio
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Post by indio »

Not sure where to add them though, as they incoprorate multiple palettes.
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Overfilled Cup
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Post by Overfilled Cup »

Several of these are already being discussed in other threads. Feel free to join us :D
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