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Base Mod Content Thread: Triggers

Posted: Sat Jan 14, 2006 6:28 pm
by Wynna
This post will summarize all trigger suggestions for the NWN2 ALFA Base Mod. General and specific suggestions welcome but please read the summary before suggesting new triggers or their specific details.

Thank you.

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Summary

Posted: Sun Jan 22, 2006 5:52 pm
by Murky Majare
Triggers here can be;

the NESS spawn triggers,
weather type triggers
rest type triggers
trap triggers
etc. etc.

Posted: Mon Feb 13, 2006 5:41 am
by ç i p h é r
*Rest Zone Triggers
To have more granular control over rest areas.

*RP Triggers with Skill Checks
Used by builders to easily generate descriptive/narrative output or apply some realism/immersive controls. So, for instance, a trigger would be placed that would require a PC to make a spot check against a specific DC to successfully see obscured writing on a wall. Another example might be a trigger where a PC would need to make a will save or be too afraid to enter ruins.

Posted: Fri Feb 24, 2006 1:35 am
by Fionn
terrain triggers:

swamps (disease checks, no-run)
mountains (rockslide, fall, etc)
briars (damage each round of move if not in Heavy armor)
etc.

Posted: Mon Mar 06, 2006 11:19 pm
by Overfilled Cup
vfx triggers/sound triggers...I would love to have a trigger that when stepped on makes a vfx happen. Also would like this to add to sound. Theres tons of very creepy sounds in the convo editor. How can we extrapolate them into a trigger...

So for example step on trigger...wood creaks and chains rattle and a moan is heard...This could be just a few steps from when the NESS ghost spawns..

:roll: *shrugs* was thinking of how to get those cool voice things out of the convo editor last night* :roll:

Posted: Mon Mar 06, 2006 11:51 pm
by Fionn
I'm thinking a generic trigger with a ReadMe that plays a sound/vfx based upon its name.

Posted: Tue Mar 07, 2006 1:44 am
by indio
Such a system already exists, FIonn.

Getting things like this right is so important.

One script containing all effects controlled by the Trigger TAG will make life easy.
One script containing all Skill Checks controlled by trigger TAG.
One script for Flavour Text controlled by trigger TAG.
One script for Spawned Ambushes controlled by trigger TAG.