While these should be in, they shouldn't be required in the vast majority of places. Its just a PITA to place down markers or waypoints for water, when as Fionn says, we don't care how much water a PC is carying in a forest.Rusty wrote:Re. Hunger/Thirst - As I said, I'd like to see these ALFA-wide. If, for whatever lame-ass reason, that's not going to fly, then do we want them to feature in specific climates or do we dump them altogether? I.e. you don't ever run out of water, even in the deepest desert.
To do hunger right, we'd need to standardize all food items, and get builders to distribute them, then script a system for them. We don't even know if we'll be able to replace NWN2's standard content with basemod content yet...
I don't know, if someone wants to make a HTF system (and a GOOD system, not something thats going to get in the way or be annoying) I wouldn't say no to it, but we'd have to see a proposal and have people to code it.
Can you list all the sorts of "protection values" we need? And which are could be based off of the PC's armor's type?