Have I got a Proposal for ALFA
Posted: Mon Dec 13, 2010 7:17 am
Alright, I'm going to say before anyone reads onward that this is a thread that is not expressing happiness, fluffy gentle feelings or throw soft cuddly bunnies around. This is a bunch of proposals for the DMs and admins of ALFA as a whole. Most of these proposals stem from... frustration.
1) Add more low level creatures that can't be solo'd but managed by two or three people so groups have something to do together and can gradually get more experience. At least more experience from sitting around talking all day gathering scripted increments or when alone, checking in on the game every now and then and typing something to get before mentioned increments. Not nessecarily for levels all around, but as a somewhat long time ALFA player and DnD veteran, nobody likes level 1. Help level 1s and 2s get off the ground a bit so they won't die if a stiff breeze hits them.
2) If not adding more low level creatures, add more low level statics for groups to do. For the same reason as the first proposal, to help get level 1s and 2s on their feet and in to the game to have some fun. Nobody likes level 1 and level 2 isn't much better.
3) Remove the whole... "Stacking statics" rule crap. I'm sorry, but that's what that rule is. Pure. Crap. The game is an RPG. What other games are RPGS? Fable, WoW, Mass Effect, so on and so forth. Each game has a similar aspect: You do quests for experience and money to advance. I can respect the desire to keep leveling slow and not have everyone running around with pocket fulls of money, but that's what adventurers do. They go around, ask if someone needs something done. When they find someone, they do it and come back. If they need to rest due to injuries or lack of strength (ie: spell casters running out of spells) then they stop. I think the resting once a day thing is plenty deterrent from questing your brains out. But this is how adventurers get stronger and get better stuff, they do tasks for others who pay money and give experience.
4) Now reading the last proposal you're probably thinking "But that's what DMs are for". Well chuck, I got news for you. There aren't enough DMs. MS seems to get plenty of DM action because it's a new server. Well that's fine and dandy, not everyone is going to transfer to MS and even if they did, it would become overcrowded and there would be waiting lines. TSM has barely any DM attention and it has a respectable player base. It has one active DM and they're only on once or twice a week. I'm sure BG is no better. Don't just wait for applications for DMs, search for them as DMs. You see someone that's doing a damn good job of playing their character and they do it enough, send them a message and ask if they'd like to DM, give them a shot at it on a different server and see how they do. There are too few DMs for a server system that is as slow going as this bunch.
5) Final proposal: Merge all the servers together. Yes, I know all the servers are different based on their timezones. But really, wouldn't it be easier to maintain one single server with one single system and have all of the player base in one location? I don't know the logistics of everything, but having three people on one server, two people on another and one on the last server is just ridiculous. Not to mention there would be more DM coverage of the one server which solves all four previous proposals in one swept stroke.
These are just my thoughts on the matter, take them as you will. It'll most likely be under advisement, but whatever at least I tried.
1) Add more low level creatures that can't be solo'd but managed by two or three people so groups have something to do together and can gradually get more experience. At least more experience from sitting around talking all day gathering scripted increments or when alone, checking in on the game every now and then and typing something to get before mentioned increments. Not nessecarily for levels all around, but as a somewhat long time ALFA player and DnD veteran, nobody likes level 1. Help level 1s and 2s get off the ground a bit so they won't die if a stiff breeze hits them.
2) If not adding more low level creatures, add more low level statics for groups to do. For the same reason as the first proposal, to help get level 1s and 2s on their feet and in to the game to have some fun. Nobody likes level 1 and level 2 isn't much better.
3) Remove the whole... "Stacking statics" rule crap. I'm sorry, but that's what that rule is. Pure. Crap. The game is an RPG. What other games are RPGS? Fable, WoW, Mass Effect, so on and so forth. Each game has a similar aspect: You do quests for experience and money to advance. I can respect the desire to keep leveling slow and not have everyone running around with pocket fulls of money, but that's what adventurers do. They go around, ask if someone needs something done. When they find someone, they do it and come back. If they need to rest due to injuries or lack of strength (ie: spell casters running out of spells) then they stop. I think the resting once a day thing is plenty deterrent from questing your brains out. But this is how adventurers get stronger and get better stuff, they do tasks for others who pay money and give experience.
4) Now reading the last proposal you're probably thinking "But that's what DMs are for". Well chuck, I got news for you. There aren't enough DMs. MS seems to get plenty of DM action because it's a new server. Well that's fine and dandy, not everyone is going to transfer to MS and even if they did, it would become overcrowded and there would be waiting lines. TSM has barely any DM attention and it has a respectable player base. It has one active DM and they're only on once or twice a week. I'm sure BG is no better. Don't just wait for applications for DMs, search for them as DMs. You see someone that's doing a damn good job of playing their character and they do it enough, send them a message and ask if they'd like to DM, give them a shot at it on a different server and see how they do. There are too few DMs for a server system that is as slow going as this bunch.
5) Final proposal: Merge all the servers together. Yes, I know all the servers are different based on their timezones. But really, wouldn't it be easier to maintain one single server with one single system and have all of the player base in one location? I don't know the logistics of everything, but having three people on one server, two people on another and one on the last server is just ridiculous. Not to mention there would be more DM coverage of the one server which solves all four previous proposals in one swept stroke.
These are just my thoughts on the matter, take them as you will. It'll most likely be under advisement, but whatever at least I tried.