ALFA 18--Zazesspur, Tethyr
Posted: Tue Jul 18, 2006 10:49 pm
Proposal Criteria – Zazesspur, Tethyr. Expansion server. 4 – 6 DM’s
1. Server Layout – first the port city of Zazesspur and expanded from there into the interior, elven villages, castles, other towns and cities. Zazesspur is the size of WD, so we will center on the urban aspect primarily and then go from there.
2. Server Content
a. Plan for PC persistent storage Various temples, homes, religious orders, military orders, guilds, underground organizations etc. Nobles (those that are papered nobles with titles from DM’s) may stay with nobles in castles or estates
b. Plan for static quests There will be many static quests, bounty hunter, military patrol, policing street patrols, using Waterdeep and Daggerford as a model. They will cover a nice range of levels, classes, and alignments.
c. Plan for spawn/mob placement and difficulty, and static encounters in general City will have ‘thugs’ in the allies at night. Ancient under ground city will have undead spawns, goblins, underdwelling creatures. Various components of the city will have dungeons with spawns according to canon. Surrounding forests with orcs, goblins, etc.,
d. Merchant availability – virtually all types.
3. Server Team – Rick7475, angel_caller, jimbo, Red_Menace_2000, (others will be joining) Builder: rick7475, angel_caller, jimbo, Tech members: rick7475, angel_caller, jimbo, DM coverage, the HDM, experience of the team: we have had the most experience out of any live server in ALFA. We have been consistent for coverage and produced one of the best servers in ALFA.
4. Contribution to ALFA diversity – City landscape, huge port facilities, eventually elven city, forests, castles, border fortresses, mountains, other large cities and towns.
1. Server Layout – first the port city of Zazesspur and expanded from there into the interior, elven villages, castles, other towns and cities. Zazesspur is the size of WD, so we will center on the urban aspect primarily and then go from there.
2. Server Content
a. Plan for PC persistent storage Various temples, homes, religious orders, military orders, guilds, underground organizations etc. Nobles (those that are papered nobles with titles from DM’s) may stay with nobles in castles or estates
b. Plan for static quests There will be many static quests, bounty hunter, military patrol, policing street patrols, using Waterdeep and Daggerford as a model. They will cover a nice range of levels, classes, and alignments.
c. Plan for spawn/mob placement and difficulty, and static encounters in general City will have ‘thugs’ in the allies at night. Ancient under ground city will have undead spawns, goblins, underdwelling creatures. Various components of the city will have dungeons with spawns according to canon. Surrounding forests with orcs, goblins, etc.,
d. Merchant availability – virtually all types.
3. Server Team – Rick7475, angel_caller, jimbo, Red_Menace_2000, (others will be joining) Builder: rick7475, angel_caller, jimbo, Tech members: rick7475, angel_caller, jimbo, DM coverage, the HDM, experience of the team: we have had the most experience out of any live server in ALFA. We have been consistent for coverage and produced one of the best servers in ALFA.
4. Contribution to ALFA diversity – City landscape, huge port facilities, eventually elven city, forests, castles, border fortresses, mountains, other large cities and towns.