I have to wonder about this description? I mean... we could also remove all of the effects of bless or fear, and say that we ought not try to "code" peoples' RP of morale. The suggestion is, after all, combat penalties. That fellow who struggles into the fight through bleeding and blurred vision to help his friends can still fight: he just isn't as good at it as he would've been if he never got death magiced.oldgrayrogue wrote: Even if your scared or dazed, you might jump back into a fight if it looks like your friends are about to die, or for some other valid RP reason. There is no need to "code" people's RP.
In any case, the request at the start of this was to make death a little more dangerous without removing the system entirely-- and I'm much more inclined to go with a suggestion like that: make the system less watered down and closer to the average desires of the community; that of course means that almost nobody gets their ideal circumstance, but maybe we get to a better middle ground.