t-ice wrote:...instead of the accelerating progression speed of D&D.
Does it accelerate?
Take the rule of thumb that a 3.5 character doubles in power every two levels, and say the time -> xp function is linear (i.e. xp gain is constant over time):
power = 2^((level - 1) / 2)
xp = 500 * level * (level -1)
power/xp = 2^((level - 1) / 2) / (500 * level * (level -1 ))
Level, 1000 xp per "unit of power":
2: 1.41, 3: 0.67, 4: 0.47, 5: 0.40, 6: 0.38, 7: 0.38, 8: 0.40, 9: 0.44, 10: 0.50, 11: 0.58, 12: 0.69, 13: 0.82, 14: 0.99, 15: 1.22, 16: 1.51, 17: 1.88, 18: 2.37, 19: 2.99, 20: 3.81
Of course the above assumptions are highly imperfect. The first few level ups produces a lot of gain relative to other levelings, and higher-level PCs generally have more trouble finding non-RP sources of XP (meaning time -> XP is not linear). Then there's wealth, etc. Still I suppose its obvious the power gain accelerates at higher levels.
T-ice, I realize indefinite power gain is a staple of D&D. It helps them sell more books when you need new monsters, feats, items, etc. every few levels. That doesn't mean it makes any damn sense for the people actually playing the game though.
kid wrote:...that makes me a horrible PGer...
I concur.
Another option would be to make DM-PC XP gain a function of the amount of "quest time" the DM has handed out via the DM XP tool. This makes self-twinking easier, but it in honest hands would be a more accurate measure of how much a DM is really DMing.
Zelk, do we really pretend to support people with multiple CD keys? I thought that was a "no no" anyhow.