ALFA Summon Spells
Posted: Tue Apr 09, 2013 6:29 am
As always please note the below suggestions are just that, so let’s please as I expect, respond positively.
Has there ever been any thought into the modification of NWN2 summoning spells to get closer to PnP style? Currently they are much weaker than PnP and very different.
I know many RP spells were added, and other high frequency spells for ALFA have been re-coded and modified to be more PnP related.
Considering the importance of summoning, I wonder why there has never been any interest here.
Some reasons for this brainstorm:
1) NWN2: One animal or monster type only automatically summoned. (Of course a limitation of the game engine as the game was created mostly as a single player game, with zero spontaneous RP for gameplay, thus summoning spells were basically used 100% as a combat enhancement/guard-dog style spell, or minimally used as a backup escape plan).
PnP: Choose from a long list of very different monster/creature types, and that choice can be very specifically chosen for many more tasks than just combat (i know in some DM'd sessions, DMs have allowed for RP purposes, summoners choosing an animal type for "Special purposes").
2) NWN2: Summon one creature at spell level of spell.
PnP: Trade current spell level summoned creature for 1d3 creatures at the next lower spell level, or 1d4+1 creatures at 2 spell levels lower than the original spell cast.
3) Druid Spontaneous casting is a very good benefit but gets hit by its current state by only being able to summon one creature of only one type.
Example:
Druid “Summon Nature's Ally 1” ("Summon Creature 1" spell in NWN2) calls 1 "Wolf" at Spell level 1.
Druid Summon Creature 2 calls 1 "Dire Badger" at Spell level 2.
Is it possible to allow, when “Summon Creature 2” is cast that the summoner gets a choice of 1 Dire Badger, or 1d3 Wolves?
So:
Level 3 Druid casts Summon Creature 2: Choose 1 Dire Badger or 1d3 Wolves.
Level 5 Druid casts Summon Creature 3: Choose 1 Dire Wolf or 1d3 Dire Badgers or 1d4+1 Wolves.
Level 7 Druid casts Summon Creature 4: Choose 1 Dire Boar or 1d3 Dire Wolves or 1d4+1 Dire Badgers.
…and so on?
Summoning spells are an extremely important help to all spell casting classes for survival. Not only do they give the weaker spell casting classes a combat edge when needed, they are very important for escape.
They do not last very long at all.
The “changing creature type” need not be changed as that would obviously make it so much harder to make automatic, and DMs can do that when present if needed in an RP sense.
And perhaps going as far as the three choices at spell level 3, for 1, 1d3, or 1d4+1 is asking too much as well.
But if perhaps dropping the 1d4+1 situation across all levels from spell level 3+ made this any easier, it would at least close up a huge gap between NWN2 and PnP style summoning, and either would be the end of it, or perhaps at least a good start.
If it made it even easier, perhaps drop the 1d4+1, and make the choice a hard coded “1 creature at level”, and “2 creatures at next lower level”:
Example:
Summon Creature 2 cast: Choose ONE Dire Badger or TWO Wolves.
Possible solution:
Specifically, and one way to get closer would be this suggestion on the NWN2_Vault, I do not know if this helps or is useless, but I hope it is a positive start if ALFA ever decided to explore this:
http://nwvault.ign.com/View.php?view=NW ... ail&id=135
The description there states:
Now the Summon Creature Spells works as in the SRD:
1) you can summon multiple creatures via multiple spells
2) in every spell you can choose to summon 1d3 of creatures from the immediately lower spell.
the modification in spell.2da are in lines 175-182 and lines 1600-1615.
spell.2da used is the 1.21 version.
contains new icons in style with the existing ones for the new options of the Summon Creature Spells.
------------------
HOW TO USE:
put the files in override folder
------------------
Bottom Line:
code sent to kaedrin so he can merge it in his work (if he feels so).
With the same workaround used for summon creature spells is easy to make every other summon spell "multi" compliant.
So, what do you think ALFA?
How cool would it be, to cast Summon Creature 2, and get 3 Wolves?
**Remember, the new option can result in only ONE wolf when casting Summon Creature 2.
.....which is actually worse than the current state the spells are in.
Thanks for reading, and rolling your eyes.
~Matt
Has there ever been any thought into the modification of NWN2 summoning spells to get closer to PnP style? Currently they are much weaker than PnP and very different.
I know many RP spells were added, and other high frequency spells for ALFA have been re-coded and modified to be more PnP related.
Considering the importance of summoning, I wonder why there has never been any interest here.
Some reasons for this brainstorm:
1) NWN2: One animal or monster type only automatically summoned. (Of course a limitation of the game engine as the game was created mostly as a single player game, with zero spontaneous RP for gameplay, thus summoning spells were basically used 100% as a combat enhancement/guard-dog style spell, or minimally used as a backup escape plan).
PnP: Choose from a long list of very different monster/creature types, and that choice can be very specifically chosen for many more tasks than just combat (i know in some DM'd sessions, DMs have allowed for RP purposes, summoners choosing an animal type for "Special purposes").
2) NWN2: Summon one creature at spell level of spell.
PnP: Trade current spell level summoned creature for 1d3 creatures at the next lower spell level, or 1d4+1 creatures at 2 spell levels lower than the original spell cast.
3) Druid Spontaneous casting is a very good benefit but gets hit by its current state by only being able to summon one creature of only one type.
Example:
Druid “Summon Nature's Ally 1” ("Summon Creature 1" spell in NWN2) calls 1 "Wolf" at Spell level 1.
Druid Summon Creature 2 calls 1 "Dire Badger" at Spell level 2.
Is it possible to allow, when “Summon Creature 2” is cast that the summoner gets a choice of 1 Dire Badger, or 1d3 Wolves?
So:
Level 3 Druid casts Summon Creature 2: Choose 1 Dire Badger or 1d3 Wolves.
Level 5 Druid casts Summon Creature 3: Choose 1 Dire Wolf or 1d3 Dire Badgers or 1d4+1 Wolves.
Level 7 Druid casts Summon Creature 4: Choose 1 Dire Boar or 1d3 Dire Wolves or 1d4+1 Dire Badgers.
…and so on?
Summoning spells are an extremely important help to all spell casting classes for survival. Not only do they give the weaker spell casting classes a combat edge when needed, they are very important for escape.
They do not last very long at all.
The “changing creature type” need not be changed as that would obviously make it so much harder to make automatic, and DMs can do that when present if needed in an RP sense.
And perhaps going as far as the three choices at spell level 3, for 1, 1d3, or 1d4+1 is asking too much as well.
But if perhaps dropping the 1d4+1 situation across all levels from spell level 3+ made this any easier, it would at least close up a huge gap between NWN2 and PnP style summoning, and either would be the end of it, or perhaps at least a good start.
If it made it even easier, perhaps drop the 1d4+1, and make the choice a hard coded “1 creature at level”, and “2 creatures at next lower level”:
Example:
Summon Creature 2 cast: Choose ONE Dire Badger or TWO Wolves.
Possible solution:
Specifically, and one way to get closer would be this suggestion on the NWN2_Vault, I do not know if this helps or is useless, but I hope it is a positive start if ALFA ever decided to explore this:
http://nwvault.ign.com/View.php?view=NW ... ail&id=135
The description there states:
Now the Summon Creature Spells works as in the SRD:
1) you can summon multiple creatures via multiple spells
2) in every spell you can choose to summon 1d3 of creatures from the immediately lower spell.
the modification in spell.2da are in lines 175-182 and lines 1600-1615.
spell.2da used is the 1.21 version.
contains new icons in style with the existing ones for the new options of the Summon Creature Spells.
------------------
HOW TO USE:
put the files in override folder
------------------
Bottom Line:
code sent to kaedrin so he can merge it in his work (if he feels so).
With the same workaround used for summon creature spells is easy to make every other summon spell "multi" compliant.
So, what do you think ALFA?
How cool would it be, to cast Summon Creature 2, and get 3 Wolves?
**Remember, the new option can result in only ONE wolf when casting Summon Creature 2.
.....which is actually worse than the current state the spells are in.
Thanks for reading, and rolling your eyes.
~Matt