Wild Empathy
Posted: Wed Mar 14, 2012 10:02 pm
So what I'm looking for is a way to get this implemented. before anyone gets off track I'm not suggesting anything like the broken animal empathy skill back in nwn1 where you could get animals to fallow you around. Instead maybe just a widget you could use to "calm" hostile NPC animals/magical beasts for a duration so you can pass by them without being molested using the rules below provided you are not in combat with said animal already.
Is this feasible? Because honestly i think its one of the coolest abilities druids get and i simply never see it used in nwn2.
Is this feasible? Because honestly i think its one of the coolest abilities druids get and i simply never see it used in nwn2.
Wild Empathy (Ex)
A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.