On the Fly "Charge" Adjustment methods?
Posted: Wed Dec 07, 2011 3:42 pm
Hey. Possibly a "mostly tech" question. Inspired though by some loot tables, both the sorts of generators you find online, but also the spreadsheet thing on the DMFTP (designed for NWN1 but it would still work now).
Is there any way to adjust item charges, like for wands and the like, on the fly by a DM?
Treasure tables "out there" sometimes suggest some pretty good bargain type items, like partially depleted wands. Sake of argument, a 50% full CLW(1) wand, worth 375gp rather than the full 750. Or a better example might be a higher level wand which would cost a fortune if full of charges, but hey, maybe you can see your way clear to a find of a Wand of CSW (5), if it was a mostly drained one. Full wand would be 13,500, but a 10% wand of only 5 charges would be 1350. I can picture ALFA PCs stepping over their own mother for one of those.
I kind of wondered if there's any easy way to screw around to drain a wand? Old days my DM avatar might have gone off to an OOC area and shot off a whole bunch of rounds from a wand (still taking 6 seconds per Fireball for instance, shooting up an OOC zone), I wondered if any of the sub-menus of any existing DM tools would maybe accommodate setting charges, whether by inputting a number, inputting a percent, inputting a negative or positive number to adjust existing by, whatever.
I figured on asking if that was a worthwhile or even "someplace existing" function (maybe it's even a console command that I've never known of), before starting to do some very boring tooling of like "Wand of Cure Light Wounds {25%}" or "Wand of Invisibility {50%}" type copy-pastey work.
I guess on the fly adjustment could also be helpful in the rare cases of mini rollbacks / do-overs where a DM wants to do something combat related with a more hand-managed way, and wants folks not to lament using a powerful charged item and having that rolled back too... but I really think that's rare except for many CvC or complete technical snafus.
Is there any way to adjust item charges, like for wands and the like, on the fly by a DM?
Treasure tables "out there" sometimes suggest some pretty good bargain type items, like partially depleted wands. Sake of argument, a 50% full CLW(1) wand, worth 375gp rather than the full 750. Or a better example might be a higher level wand which would cost a fortune if full of charges, but hey, maybe you can see your way clear to a find of a Wand of CSW (5), if it was a mostly drained one. Full wand would be 13,500, but a 10% wand of only 5 charges would be 1350. I can picture ALFA PCs stepping over their own mother for one of those.
I kind of wondered if there's any easy way to screw around to drain a wand? Old days my DM avatar might have gone off to an OOC area and shot off a whole bunch of rounds from a wand (still taking 6 seconds per Fireball for instance, shooting up an OOC zone), I wondered if any of the sub-menus of any existing DM tools would maybe accommodate setting charges, whether by inputting a number, inputting a percent, inputting a negative or positive number to adjust existing by, whatever.
I figured on asking if that was a worthwhile or even "someplace existing" function (maybe it's even a console command that I've never known of), before starting to do some very boring tooling of like "Wand of Cure Light Wounds {25%}" or "Wand of Invisibility {50%}" type copy-pastey work.
I guess on the fly adjustment could also be helpful in the rare cases of mini rollbacks / do-overs where a DM wants to do something combat related with a more hand-managed way, and wants folks not to lament using a powerful charged item and having that rolled back too... but I really think that's rare except for many CvC or complete technical snafus.